https://eleanorg.dreamhosters.com/workinprogresswiki/api.php?action=feedcontributions&user=Workinprogressadmin&feedformat=atomworkinprogresswiki - User contributions [en-gb]2024-03-29T01:04:40ZUser contributionsMediaWiki 1.32.0https://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Botley_2023&diff=1076Botley 20232023-02-13T11:52:40Z<p>Workinprogressadmin: /* Measurement project */</p>
<hr />
<div>New start on the Botley project - flyover out, pedestrian zone IN.<br />
Another strange & liminal site, on the windswept edge of a cavernous new pedestrian shopping area, catching the sidelong glints of the sun's gold.<br />
One low & sympathetic bronze-hatted block of flats, and then one hideously VAST and high white monstrosity blocking out all light and warmth opposite. This is the 'cafe wall'.<br />
<br />
Something about welcoming the body - on the cafe wall, human proportion and standing close to it. And on the other wall, signposts perhaps - pointing the way into the shops. Perhaps a giant hand.<br />
<br />
[[file:engineerBrickWall1.jpg]]<br />
[[file:coffeeWall1.jpg]]<br />
<br />
==Measurement project==<br />
<br />
<br />
what units shall we use to measure Botley's space?<br />
* old agricultural measurements<br />
* cups of flat white<br />
* Caroline's milk bottles<br />
<br />
what shapes can you make with...<br />
<br />
* our newly invented unit(s)<br />
* old milk bottle<br />
* amount of liquid inside the old milk bottle<br />
* subdivided agricultural unit<br />
* your foot<br />
* your armspan<br />
* your stride<br />
<br />
we will make:<br />
* a set of measurements you can re use<br />
* a typeface made up of these measurements<br />
* a mural which you can measure against (your body/reference units)<br />
* documentation zine which contains these measurements, to go in library<br />
<br />
what I will need to deliver this:<br />
<br />
# prep: propose & make templates for measurements<br />
# session: get measurements (including people bring their own!) "my family heirloom" etc...could do on 18th March w/ visual props - haybales etc?<br />
#session: use measurements to draw with/ make letters with<br />
<br />
'''Next action''': plan & promote session 1. Then find group/venue for session2.<br />
<br />
==A new boundary zone==<br />
Perhaps not as obviously as the flyover, but these walls also mark a boundary-place:<br />
* Through-road / shopping centre<br />
* Old Howse shops / new flats & shops behind<br />
* City / countryside<br />
* Floodplain / Cumnor Hill<br />
* Light / Shadow<br />
* 1930s suburb / new-build<br />
<br />
Boundaries are places of strange hybrids and guardians. The vibrant active community in Botley is testament to the power of such edge-places where city gives way to countryside, producing something unique at the margin.<br />
<br />
==Boundary creatures==<br />
<br />
See page for [[Botley wildlife]]<br />
<br />
Beating the bounds<br />
https://daily.jstor.org/wp-content/uploads/2020/05/beating_the_bounds_1050.jpg<br />
<br />
Toll gates<br />
https://historicengland.org.uk/hex/file/he/content/upload/database/3821_700.jpg?w=980&h=650&mode=max&quality=60<br />
<br />
Janus - god of doorways & thresholds<br />
https://en.wikipedia.org/wiki/Janus<br />
https://upload.wikimedia.org/wikipedia/commons/thumb/3/34/Double_herm_Chiaramonti_Inv1395.jpg/506px-Double_herm_Chiaramonti_Inv1395.jpg<br />
<br />
'''Cardea''' - Roman goddess of hinges. <br />
See also her sometime-consorts Forculus, from fores, "door", plural in form because double doors were common on public buildings and elite homes (domūs); and Limentinus, from limen, liminis, "threshold" - who guarded double doors & north/south doorways into towns: https://en.wikipedia.org/wiki/Cardea<br />
"Cardea had also magic powers for protecting doorways (by touching thresholds and posts with wet hawthorn twigs)"<br />
<br />
'''Hecate''' - goddess of crossroads<br />
<br />
https://upload.wikimedia.org/wikipedia/commons/thumb/5/5b/AN00866037_001_l.jpg/220px-AN00866037_001_l.jpg<br />
https://en.wikipedia.org/wiki/Hecate<br />
<br />
"It was probably her role as guardian of entrances that led to Hecate's identification by the mid fifth century with Enodia, a Thessalian goddess. Enodia's very name ("In-the-Road") suggests that she watched over entrances, for it expresses both the possibility that she stood on the main road into a city, keeping an eye on all who entered, and in the road in front of private houses, protecting their inhabitants.[59]<br />
<br />
This function would appear to have some relationship with the iconographic association of Hecate with keys, and might also relate to her appearance with two torches, which when positioned on either side of a gate or door illuminated the immediate area and allowed visitors to be identified. "In Byzantium small temples in her honour were placed close to the gates of the city. Hecate's importance to Byzantium was above all as a deity of protection. When Philip of Macedon was about to attack the city, according to the legend she alerted the townspeople with her ever present torches, and with her pack of dogs, which served as her constant companions."[60] This suggests that Hecate's close association with dogs derived in part from the use of watchdogs."<br />
<br />
'''Terminus''' - god of boundary markers<br />
https://en.wikipedia.org/wiki/Terminus_(god)<br />
The name of the god Terminus was the Latin word for a boundary stone,[1] and his worship as recorded in the late Republic and Empire centred on this stone, with which the god could be identified.[2] Siculus Flaccus, a writer on land surveying, records the ritual by which the stone was sanctified: the bones, ashes, and blood of a sacrificial victim, along with crops, honeycombs, and wine, were placed into a hole at a point where estates converged, and the stone was driven in on top.[3] On February 23 annually, a festival called the Terminalia was celebrated in Terminus' honor, involving practices which can be regarded as a reflection or "yearly renewal" of this foundational ritual.[4] Neighboring families would garland their respective sides of the marker and make offerings to Terminus at an altar—Ovid identifies these, again, as crops, honeycombs, and wine. The marker itself would be drenched in the blood of a sacrificed lamb or pig. <br />
<br />
==A modern boundary marker==<br />
Picking up from the Portugese wayfinding tile murals, new boundary-figures could be invented for this strange suburban crossroads. With some kind of 3D element or site which is designed for ritual marking or touching for good luck.<br />
<br />
motifs of oil / water<br />
light / dark<br />
wind / sun<br />
human-scale / vast urban scale<br />
tiny closeup / huge zoomed out<br />
<br />
==tactile places==<br />
touching them brings good luck or magic power:<br />
<br />
The orb of the Monserrat Madonna<br />
<br />
http://tour.liketourist.com/tour/images/609-4.jpg<br />
<br />
Kissing the Blarney stone<br />
<br />
https://img.rasset.ie/0001511a-1600.jpg<br />
<br />
Statue rubbing in general<br />
<br />
https://en.wikipedia.org/wiki/Statue_rubbing<br />
<br />
Spinning on the bull's testicles in Milan<br />
<br />
https://thumbs.dreamstime.com/b/milan-vittorio-emanuele-gallery-spinning-bull-good-luck-mosaic-floor-tourist-using-heel-his-shoe-to-genitals-68244998.jpg<br />
<br />
<br />
<br />
Putting a coin in the boar's mouth<br />
<br />
upload.wikimedia.org/wikipedia/commons/thumb/4/49/Porcellino_di_pietro_tacca%2C_originale_02.JPG/*px-Porcellino_di_pietro_tacca%2C_originale_02.JPG<br />
<br />
==Units of measurement==<br />
The old farm: fields. Chains, acres, measuring using the body. How do these measurements map onto the vast new buildings? And the performative measuring/stretching I must do to decorate them?<br />
Looking at [[Ways of measurement]]</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Ways_of_measurement&diff=1075Ways of measurement2023-02-13T11:50:17Z<p>Workinprogressadmin: </p>
<hr />
<div>https://en.wikipedia.org/wiki/List_of_obsolete_units_of_measurement<br />
<br />
Units of length<br />
<br />
* 1 yard = 3 feet* [1 yard is approximately 0.914 metres]<br />
* 1 chain = 22 yards<br />
* 1 chain = 100 links<br />
* 1 link = 7.92 inches<br />
* 25 links = 1 perch = 5.5 yards<br />
* 1 rod = 1 perch = 1 pole = 25 links or 5.5 yards = 16 1/2 feet = 1/4 chain<br />
* 1 furlong = 10 chains = 40 rods = 220 yards<br />
* 1 mile = 8 furlongs = 80 chains<br />
* 3 miles = 1 league<br />
* 3 barleycorns = 1 inch<br />
<br />
Units of area<br />
<br />
* 1 acre = 1 chain x 1 furlong = 10 square chains = 4840 square yards<br />
* 1 acre = 4 roods (= 0.404686 hectares)<br />
* 1 rood = 1 furlong x 1 rod = 40 square perches or square rods = 1210 square yards<br />
* 1 square perch = 1 square rod = 30.25 square yards<br />
From http://creditonhistory.org.uk/history-society/read-our-online-articles/old-units.aspx<br />
<br />
1 barleycorn = 1/3 of an inch - still the basis of English shoe sizes!<br />
<br />
1 nail = one finger width ie 2¼ inches. 20 nails makes an "ell" (unit for measuring out fabric) - sometimes physically attached to buildings for use during ?markets https://www.sizes.com/units/nail.htm<br />
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse4.mm.bing.net%2Fth%3Fid%3DOIP.IxM-VgzIllHO8iQzjEfJGAAAAA%26pid%3DApi&f=1&ipt=59b4b3324a16c2def012b770248ee266bfe505f7dbbd5b49c0d088e5e93829c9&ipo=images<br />
https://c8.alamy.com/comp/G3KYPC/plaiden-ell-was-a-tailoring-measure-for-measuring-cloth-at-fairs-and-G3KYPC.jpg<br />
https://www.undiscoveredscotland.co.uk/dunkeld/dunkeld/images/ellvert.jpg<br />
<br />
More descriptions at https://www.hemyockcastle.uk/measure.html<br />
<br />
==body based measurement==<br />
https://sacredgeometryinternational.com/wp-content/uploads/2020/08/carrold2-vitruvian-1019x1024-1.jpg<br />
https://i.pinimg.com/474x/d2/64/b8/d264b8fa90cfffc9fbd51f4ab700876e.jpg<br />
https://i.pinimg.com/474x/d0/48/73/d048731bf731052e0c921fd2e6d07d5b.jpg<br />
Ridiculous units - 40 noses across?<br />
https://i.pinimg.com/736x/f8/34/7e/f8347e49169f17fb189c5b36a35c0c4a.jpg<br />
<br />
===Anthropometry & Ergonomics===<br />
Neufert's Architects Data, 1936: https://en.wikipedia.org/wiki/Architects%27_Data<br />
<br />
https://i.pinimg.com/474x/f9/4f/9b/f94f9b7e538283c296a3e2a3a931a53a.jpg<br />
https://i.pinimg.com/474x/62/d4/62/62d4625dc0784934e2bff31d874b831b.jpg<br />
https://i.pinimg.com/736x/e6/0c/9a/e60c9ad9b1935a90b7507282a2fdc654.jpg<br />
<br />
https://i.pinimg.com/474x/07/a7/d0/07a7d008c4e351cca34bbcf87714147f.jpg<br />
https://i.pinimg.com/474x/e5/46/3b/e5463b7d0b55bd96aa7fb0c8bfaf1733.jpg<br />
<br />
===Directly making shapes with the body===<br />
<br />
https://i.pinimg.com/474x/9e/41/4c/9e414c844c12950ded42a53386fb8865.jpg<br />
https://i.pinimg.com/474x/e3/d8/01/e3d8013c13542529056e60a50629a40c.jpg<br />
https://i.pinimg.com/474x/49/c2/8d/49c28d421b3c96dd9ca761761d61296c.jpg<br />
<br />
<br />
Performative photo work?<br />
https://i.pinimg.com/474x/74/c8/e4/74c8e4543317f15d1dc79d2982199801.jpg<br />
<br />
==subdivided space==<br />
https://i.pinimg.com/736x/53/fa/0e/53fa0e82c5ed4224b1917cb3a0fdd1f5.jpg<br />
https://i.pinimg.com/474x/26/6b/5f/266b5fa48a514b6dd88c71b5ffa8216a.jpg<br />
https://i.pinimg.com/474x/d4/d3/9f/d4d39f7c64e632f4c79b85a7312a6f54.jpg<br />
https://i.pinimg.com/474x/1b/6e/f9/1b6ef98e0a016150fe6f94412e37009c.jpg<br />
https://i.pinimg.com/474x/12/f3/71/12f3712cdfb0d415d1a9b0773b401f0d.jpg<br />
<br />
==constructed from units==<br />
https://i.pinimg.com/474x/a0/1d/81/a01d815037057f697396257fad8d8edf.jpg<br />
<br />
==agricultural units==<br />
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Anthropic_Farm_Units.png/300px-Anthropic_Farm_Units.png</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Ways_of_measurement&diff=1074Ways of measurement2023-02-13T11:46:47Z<p>Workinprogressadmin: </p>
<hr />
<div>https://en.wikipedia.org/wiki/List_of_obsolete_units_of_measurement<br />
<br />
Units of length<br />
<br />
* 1 yard = 3 feet* [1 yard is approximately 0.914 metres]<br />
* 1 chain = 22 yards<br />
* 1 chain = 100 links<br />
* 1 link = 7.92 inches<br />
* 25 links = 1 perch = 5.5 yards<br />
* 1 rod = 1 perch = 1 pole = 25 links or 5.5 yards = 16 1/2 feet = 1/4 chain<br />
* 1 furlong = 10 chains = 40 rods = 220 yards<br />
* 1 mile = 8 furlongs = 80 chains<br />
* 3 miles = 1 league<br />
* 3 barleycorns = 1 inch<br />
<br />
Units of area<br />
<br />
* 1 acre = 1 chain x 1 furlong = 10 square chains = 4840 square yards<br />
* 1 acre = 4 roods (= 0.404686 hectares)<br />
* 1 rood = 1 furlong x 1 rod = 40 square perches or square rods = 1210 square yards<br />
* 1 square perch = 1 square rod = 30.25 square yards<br />
From http://creditonhistory.org.uk/history-society/read-our-online-articles/old-units.aspx<br />
<br />
1 barleycorn = 1/3 of an inch - still the basis of English shoe sizes!<br />
<br />
1 nail = one finger width ie 2¼ inches. 20 nails makes an "ell" (unit for measuring out fabric) https://www.sizes.com/units/nail.htm<br />
<br />
More descriptions at https://www.hemyockcastle.uk/measure.html<br />
<br />
==body based measurement==<br />
https://sacredgeometryinternational.com/wp-content/uploads/2020/08/carrold2-vitruvian-1019x1024-1.jpg<br />
https://i.pinimg.com/474x/d2/64/b8/d264b8fa90cfffc9fbd51f4ab700876e.jpg<br />
https://i.pinimg.com/474x/d0/48/73/d048731bf731052e0c921fd2e6d07d5b.jpg<br />
Ridiculous units - 40 noses across?<br />
https://i.pinimg.com/736x/f8/34/7e/f8347e49169f17fb189c5b36a35c0c4a.jpg<br />
<br />
===Anthropometry & Ergonomics===<br />
Neufert's Architects Data, 1936: https://en.wikipedia.org/wiki/Architects%27_Data<br />
<br />
https://i.pinimg.com/474x/f9/4f/9b/f94f9b7e538283c296a3e2a3a931a53a.jpg<br />
https://i.pinimg.com/474x/62/d4/62/62d4625dc0784934e2bff31d874b831b.jpg<br />
https://i.pinimg.com/736x/e6/0c/9a/e60c9ad9b1935a90b7507282a2fdc654.jpg<br />
<br />
https://i.pinimg.com/474x/07/a7/d0/07a7d008c4e351cca34bbcf87714147f.jpg<br />
https://i.pinimg.com/474x/e5/46/3b/e5463b7d0b55bd96aa7fb0c8bfaf1733.jpg<br />
<br />
===Directly making shapes with the body===<br />
<br />
https://i.pinimg.com/474x/9e/41/4c/9e414c844c12950ded42a53386fb8865.jpg<br />
https://i.pinimg.com/474x/e3/d8/01/e3d8013c13542529056e60a50629a40c.jpg<br />
https://i.pinimg.com/474x/49/c2/8d/49c28d421b3c96dd9ca761761d61296c.jpg<br />
<br />
<br />
Performative photo work?<br />
https://i.pinimg.com/474x/74/c8/e4/74c8e4543317f15d1dc79d2982199801.jpg<br />
<br />
==subdivided space==<br />
https://i.pinimg.com/736x/53/fa/0e/53fa0e82c5ed4224b1917cb3a0fdd1f5.jpg<br />
https://i.pinimg.com/474x/26/6b/5f/266b5fa48a514b6dd88c71b5ffa8216a.jpg<br />
https://i.pinimg.com/474x/d4/d3/9f/d4d39f7c64e632f4c79b85a7312a6f54.jpg<br />
https://i.pinimg.com/474x/1b/6e/f9/1b6ef98e0a016150fe6f94412e37009c.jpg<br />
<br />
==constructed from units==<br />
https://i.pinimg.com/474x/a0/1d/81/a01d815037057f697396257fad8d8edf.jpg<br />
<br />
==agricultural units==<br />
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Anthropic_Farm_Units.png/300px-Anthropic_Farm_Units.png</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Ways_of_measurement&diff=1073Ways of measurement2023-02-13T11:39:53Z<p>Workinprogressadmin: </p>
<hr />
<div>https://en.wikipedia.org/wiki/List_of_obsolete_units_of_measurement<br />
<br />
Units of length<br />
<br />
* 1 yard = 3 feet* [1 yard is approximately 0.914 metres]<br />
* 1 chain = 22 yards<br />
* 1 chain = 100 links<br />
* 1 link = 7.92 inches<br />
* 25 links = 1 perch = 5.5 yards<br />
* 1 rod = 1 perch = 1 pole = 25 links or 5.5 yards = 16 1/2 feet = 1/4 chain<br />
* 1 furlong = 10 chains = 40 rods = 220 yards<br />
* 1 mile = 8 furlongs = 80 chains<br />
* 3 miles = 1 league<br />
* 3 barleycorns = 1 inch<br />
<br />
Units of area<br />
<br />
* 1 acre = 1 chain x 1 furlong = 10 square chains = 4840 square yards<br />
* 1 acre = 4 roods (= 0.404686 hectares)<br />
* 1 rood = 1 furlong x 1 rod = 40 square perches or square rods = 1210 square yards<br />
* 1 square perch = 1 square rod = 30.25 square yards<br />
From http://creditonhistory.org.uk/history-society/read-our-online-articles/old-units.aspx<br />
<br />
1 barleycorn = 1/3 of an inch - still the basis of English shoe sizes!<br />
<br />
More descriptions at https://www.hemyockcastle.uk/measure.html<br />
<br />
==body based measurement==<br />
https://sacredgeometryinternational.com/wp-content/uploads/2020/08/carrold2-vitruvian-1019x1024-1.jpg<br />
https://i.pinimg.com/474x/d2/64/b8/d264b8fa90cfffc9fbd51f4ab700876e.jpg<br />
https://i.pinimg.com/474x/d0/48/73/d048731bf731052e0c921fd2e6d07d5b.jpg<br />
Ridiculous units - 40 noses across?<br />
https://i.pinimg.com/736x/f8/34/7e/f8347e49169f17fb189c5b36a35c0c4a.jpg<br />
<br />
===Anthropometry & Ergonomics===<br />
Neufert's Architects Data, 1936: https://en.wikipedia.org/wiki/Architects%27_Data<br />
<br />
https://i.pinimg.com/474x/f9/4f/9b/f94f9b7e538283c296a3e2a3a931a53a.jpg<br />
https://i.pinimg.com/474x/62/d4/62/62d4625dc0784934e2bff31d874b831b.jpg<br />
https://i.pinimg.com/736x/e6/0c/9a/e60c9ad9b1935a90b7507282a2fdc654.jpg<br />
<br />
https://i.pinimg.com/474x/07/a7/d0/07a7d008c4e351cca34bbcf87714147f.jpg<br />
https://i.pinimg.com/474x/e5/46/3b/e5463b7d0b55bd96aa7fb0c8bfaf1733.jpg<br />
<br />
===Directly making shapes with the body===<br />
<br />
https://i.pinimg.com/474x/9e/41/4c/9e414c844c12950ded42a53386fb8865.jpg<br />
https://i.pinimg.com/474x/e3/d8/01/e3d8013c13542529056e60a50629a40c.jpg<br />
https://i.pinimg.com/474x/49/c2/8d/49c28d421b3c96dd9ca761761d61296c.jpg<br />
<br />
<br />
Performative photo work?<br />
https://i.pinimg.com/474x/74/c8/e4/74c8e4543317f15d1dc79d2982199801.jpg<br />
<br />
==subdivided space==<br />
https://i.pinimg.com/736x/53/fa/0e/53fa0e82c5ed4224b1917cb3a0fdd1f5.jpg<br />
https://i.pinimg.com/474x/26/6b/5f/266b5fa48a514b6dd88c71b5ffa8216a.jpg<br />
https://i.pinimg.com/474x/d4/d3/9f/d4d39f7c64e632f4c79b85a7312a6f54.jpg<br />
https://i.pinimg.com/474x/1b/6e/f9/1b6ef98e0a016150fe6f94412e37009c.jpg<br />
<br />
==constructed from units==<br />
https://i.pinimg.com/474x/a0/1d/81/a01d815037057f697396257fad8d8edf.jpg<br />
<br />
==agricultural units==<br />
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Anthropic_Farm_Units.png/300px-Anthropic_Farm_Units.png</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Botley_2023&diff=1072Botley 20232023-02-13T11:34:21Z<p>Workinprogressadmin: </p>
<hr />
<div>New start on the Botley project - flyover out, pedestrian zone IN.<br />
Another strange & liminal site, on the windswept edge of a cavernous new pedestrian shopping area, catching the sidelong glints of the sun's gold.<br />
One low & sympathetic bronze-hatted block of flats, and then one hideously VAST and high white monstrosity blocking out all light and warmth opposite. This is the 'cafe wall'.<br />
<br />
Something about welcoming the body - on the cafe wall, human proportion and standing close to it. And on the other wall, signposts perhaps - pointing the way into the shops. Perhaps a giant hand.<br />
<br />
[[file:engineerBrickWall1.jpg]]<br />
[[file:coffeeWall1.jpg]]<br />
<br />
==Measurement project==<br />
<br />
<br />
what units shall we use to measure Botley's space?<br />
* old agricultural measurements<br />
* cups of flat white<br />
* Caroline's milk bottles<br />
<br />
what shapes can you make with...<br />
<br />
* our newly invented unit(s)<br />
* old milk bottle<br />
* amount of liquid inside the old milk bottle<br />
* subdivided agricultural unit<br />
* your foot<br />
* your armspan<br />
* your stride<br />
<br />
we will make:<br />
* a set of measurements you can re use<br />
* a typeface made up of these measurements<br />
* a mural which you can measure against (your body/reference units)<br />
* documentation zine which contains these measurements, to go in library<br />
<br />
what I will need to deliver this:<br />
<br />
# prep: propose & make templates for measurements<br />
# session: get measurements (including people bring their own!) "my family heirloom" etc...could do on 18th March w/ visual props - haybales etc?<br />
#session: use measurements to draw with/ make letters with<br />
<br />
==A new boundary zone==<br />
Perhaps not as obviously as the flyover, but these walls also mark a boundary-place:<br />
* Through-road / shopping centre<br />
* Old Howse shops / new flats & shops behind<br />
* City / countryside<br />
* Floodplain / Cumnor Hill<br />
* Light / Shadow<br />
* 1930s suburb / new-build<br />
<br />
Boundaries are places of strange hybrids and guardians. The vibrant active community in Botley is testament to the power of such edge-places where city gives way to countryside, producing something unique at the margin.<br />
<br />
==Boundary creatures==<br />
<br />
See page for [[Botley wildlife]]<br />
<br />
Beating the bounds<br />
https://daily.jstor.org/wp-content/uploads/2020/05/beating_the_bounds_1050.jpg<br />
<br />
Toll gates<br />
https://historicengland.org.uk/hex/file/he/content/upload/database/3821_700.jpg?w=980&h=650&mode=max&quality=60<br />
<br />
Janus - god of doorways & thresholds<br />
https://en.wikipedia.org/wiki/Janus<br />
https://upload.wikimedia.org/wikipedia/commons/thumb/3/34/Double_herm_Chiaramonti_Inv1395.jpg/506px-Double_herm_Chiaramonti_Inv1395.jpg<br />
<br />
'''Cardea''' - Roman goddess of hinges. <br />
See also her sometime-consorts Forculus, from fores, "door", plural in form because double doors were common on public buildings and elite homes (domūs); and Limentinus, from limen, liminis, "threshold" - who guarded double doors & north/south doorways into towns: https://en.wikipedia.org/wiki/Cardea<br />
"Cardea had also magic powers for protecting doorways (by touching thresholds and posts with wet hawthorn twigs)"<br />
<br />
'''Hecate''' - goddess of crossroads<br />
<br />
https://upload.wikimedia.org/wikipedia/commons/thumb/5/5b/AN00866037_001_l.jpg/220px-AN00866037_001_l.jpg<br />
https://en.wikipedia.org/wiki/Hecate<br />
<br />
"It was probably her role as guardian of entrances that led to Hecate's identification by the mid fifth century with Enodia, a Thessalian goddess. Enodia's very name ("In-the-Road") suggests that she watched over entrances, for it expresses both the possibility that she stood on the main road into a city, keeping an eye on all who entered, and in the road in front of private houses, protecting their inhabitants.[59]<br />
<br />
This function would appear to have some relationship with the iconographic association of Hecate with keys, and might also relate to her appearance with two torches, which when positioned on either side of a gate or door illuminated the immediate area and allowed visitors to be identified. "In Byzantium small temples in her honour were placed close to the gates of the city. Hecate's importance to Byzantium was above all as a deity of protection. When Philip of Macedon was about to attack the city, according to the legend she alerted the townspeople with her ever present torches, and with her pack of dogs, which served as her constant companions."[60] This suggests that Hecate's close association with dogs derived in part from the use of watchdogs."<br />
<br />
'''Terminus''' - god of boundary markers<br />
https://en.wikipedia.org/wiki/Terminus_(god)<br />
The name of the god Terminus was the Latin word for a boundary stone,[1] and his worship as recorded in the late Republic and Empire centred on this stone, with which the god could be identified.[2] Siculus Flaccus, a writer on land surveying, records the ritual by which the stone was sanctified: the bones, ashes, and blood of a sacrificial victim, along with crops, honeycombs, and wine, were placed into a hole at a point where estates converged, and the stone was driven in on top.[3] On February 23 annually, a festival called the Terminalia was celebrated in Terminus' honor, involving practices which can be regarded as a reflection or "yearly renewal" of this foundational ritual.[4] Neighboring families would garland their respective sides of the marker and make offerings to Terminus at an altar—Ovid identifies these, again, as crops, honeycombs, and wine. The marker itself would be drenched in the blood of a sacrificed lamb or pig. <br />
<br />
==A modern boundary marker==<br />
Picking up from the Portugese wayfinding tile murals, new boundary-figures could be invented for this strange suburban crossroads. With some kind of 3D element or site which is designed for ritual marking or touching for good luck.<br />
<br />
motifs of oil / water<br />
light / dark<br />
wind / sun<br />
human-scale / vast urban scale<br />
tiny closeup / huge zoomed out<br />
<br />
==tactile places==<br />
touching them brings good luck or magic power:<br />
<br />
The orb of the Monserrat Madonna<br />
<br />
http://tour.liketourist.com/tour/images/609-4.jpg<br />
<br />
Kissing the Blarney stone<br />
<br />
https://img.rasset.ie/0001511a-1600.jpg<br />
<br />
Statue rubbing in general<br />
<br />
https://en.wikipedia.org/wiki/Statue_rubbing<br />
<br />
Spinning on the bull's testicles in Milan<br />
<br />
https://thumbs.dreamstime.com/b/milan-vittorio-emanuele-gallery-spinning-bull-good-luck-mosaic-floor-tourist-using-heel-his-shoe-to-genitals-68244998.jpg<br />
<br />
<br />
<br />
Putting a coin in the boar's mouth<br />
<br />
upload.wikimedia.org/wikipedia/commons/thumb/4/49/Porcellino_di_pietro_tacca%2C_originale_02.JPG/*px-Porcellino_di_pietro_tacca%2C_originale_02.JPG<br />
<br />
==Units of measurement==<br />
The old farm: fields. Chains, acres, measuring using the body. How do these measurements map onto the vast new buildings? And the performative measuring/stretching I must do to decorate them?<br />
Looking at [[Ways of measurement]]</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Ways_of_measurement&diff=1071Ways of measurement2023-02-13T11:06:48Z<p>Workinprogressadmin: </p>
<hr />
<div>Units of length<br />
<br />
* 1 yard = 3 feet* [1 yard is approximately 0.914 metres]<br />
* 1 chain = 22 yards<br />
* 1 chain = 100 links<br />
* 1 link = 7.92 inches<br />
* 25 links = 1 perch = 5.5 yards<br />
* 1 rod = 1 perch = 1 pole = 25 links or 5.5 yards = 16 1/2 feet = 1/4 chain<br />
* 1 furlong = 10 chains = 40 rods = 220 yards<br />
* 1 mile = 8 furlongs = 80 chains<br />
* 3 miles = 1 league<br />
* 3 barleycorns = 1 inch<br />
<br />
Units of area<br />
<br />
* 1 acre = 1 chain x 1 furlong = 10 square chains = 4840 square yards<br />
* 1 acre = 4 roods (= 0.404686 hectares)<br />
* 1 rood = 1 furlong x 1 rod = 40 square perches or square rods = 1210 square yards<br />
* 1 square perch = 1 square rod = 30.25 square yards<br />
From http://creditonhistory.org.uk/history-society/read-our-online-articles/old-units.aspx<br />
<br />
More descriptions at https://www.hemyockcastle.uk/measure.html<br />
<br />
==body based measurement==<br />
https://sacredgeometryinternational.com/wp-content/uploads/2020/08/carrold2-vitruvian-1019x1024-1.jpg<br />
https://i.pinimg.com/474x/d2/64/b8/d264b8fa90cfffc9fbd51f4ab700876e.jpg<br />
https://i.pinimg.com/474x/d0/48/73/d048731bf731052e0c921fd2e6d07d5b.jpg<br />
Ridiculous units - 40 noses across?<br />
https://i.pinimg.com/736x/f8/34/7e/f8347e49169f17fb189c5b36a35c0c4a.jpg<br />
<br />
===Anthropometry & Ergonomics===<br />
Neufert's Architects Data, 1936: https://en.wikipedia.org/wiki/Architects%27_Data<br />
<br />
https://i.pinimg.com/474x/f9/4f/9b/f94f9b7e538283c296a3e2a3a931a53a.jpg<br />
https://i.pinimg.com/474x/62/d4/62/62d4625dc0784934e2bff31d874b831b.jpg<br />
https://i.pinimg.com/736x/e6/0c/9a/e60c9ad9b1935a90b7507282a2fdc654.jpg<br />
<br />
https://i.pinimg.com/474x/07/a7/d0/07a7d008c4e351cca34bbcf87714147f.jpg<br />
https://i.pinimg.com/474x/e5/46/3b/e5463b7d0b55bd96aa7fb0c8bfaf1733.jpg<br />
<br />
===Directly making shapes with the body===<br />
<br />
https://i.pinimg.com/474x/9e/41/4c/9e414c844c12950ded42a53386fb8865.jpg<br />
https://i.pinimg.com/474x/e3/d8/01/e3d8013c13542529056e60a50629a40c.jpg<br />
https://i.pinimg.com/474x/49/c2/8d/49c28d421b3c96dd9ca761761d61296c.jpg<br />
<br />
<br />
Performative photo work?<br />
https://i.pinimg.com/474x/74/c8/e4/74c8e4543317f15d1dc79d2982199801.jpg<br />
<br />
==subdivided space==<br />
https://i.pinimg.com/736x/53/fa/0e/53fa0e82c5ed4224b1917cb3a0fdd1f5.jpg<br />
https://i.pinimg.com/474x/26/6b/5f/266b5fa48a514b6dd88c71b5ffa8216a.jpg<br />
https://i.pinimg.com/474x/d4/d3/9f/d4d39f7c64e632f4c79b85a7312a6f54.jpg<br />
https://i.pinimg.com/474x/1b/6e/f9/1b6ef98e0a016150fe6f94412e37009c.jpg<br />
<br />
==constructed from units==<br />
https://i.pinimg.com/474x/a0/1d/81/a01d815037057f697396257fad8d8edf.jpg</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Ways_of_measurement&diff=1070Ways of measurement2023-02-13T10:57:02Z<p>Workinprogressadmin: </p>
<hr />
<div>Units of length<br />
<br />
* 1 yard = 3 feet* [1 yard is approximately 0.914 metres]<br />
* 1 chain = 22 yards<br />
* 1 chain = 100 links<br />
* 1 link = 7.92 inches<br />
* 25 links = 1 perch = 5.5 yards<br />
* 1 rod = 1 perch = 1 pole = 25 links or 5.5 yards = 16 1/2 feet = 1/4 chain<br />
* 1 furlong = 10 chains = 40 rods = 220 yards<br />
* 1 mile = 8 furlongs = 80 chains<br />
* 3 miles = 1 league<br />
* 3 barleycorns = 1 inch<br />
<br />
Units of area<br />
<br />
* 1 acre = 1 chain x 1 furlong = 10 square chains = 4840 square yards<br />
* 1 acre = 4 roods (= 0.404686 hectares)<br />
* 1 rood = 1 furlong x 1 rod = 40 square perches or square rods = 1210 square yards<br />
* 1 square perch = 1 square rod = 30.25 square yards<br />
From http://creditonhistory.org.uk/history-society/read-our-online-articles/old-units.aspx<br />
<br />
More descriptions at https://www.hemyockcastle.uk/measure.html<br />
<br />
==body based measurement==<br />
https://sacredgeometryinternational.com/wp-content/uploads/2020/08/carrold2-vitruvian-1019x1024-1.jpg<br />
https://i.pinimg.com/474x/d2/64/b8/d264b8fa90cfffc9fbd51f4ab700876e.jpg<br />
https://i.pinimg.com/474x/d0/48/73/d048731bf731052e0c921fd2e6d07d5b.jpg<br />
Ridiculous units - 40 noses across?<br />
https://i.pinimg.com/736x/f8/34/7e/f8347e49169f17fb189c5b36a35c0c4a.jpg<br />
<br />
==subdivided space==<br />
https://i.pinimg.com/736x/53/fa/0e/53fa0e82c5ed4224b1917cb3a0fdd1f5.jpg<br />
https://i.pinimg.com/474x/26/6b/5f/266b5fa48a514b6dd88c71b5ffa8216a.jpg<br />
https://i.pinimg.com/474x/d4/d3/9f/d4d39f7c64e632f4c79b85a7312a6f54.jpg<br />
https://i.pinimg.com/474x/1b/6e/f9/1b6ef98e0a016150fe6f94412e37009c.jpg<br />
<br />
==constructed from units==<br />
https://i.pinimg.com/474x/a0/1d/81/a01d815037057f697396257fad8d8edf.jpg</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Ways_of_measurement&diff=1069Ways of measurement2023-02-13T10:34:28Z<p>Workinprogressadmin: </p>
<hr />
<div>Units of length<br />
<br />
* 1 yard = 3 feet* [1 yard is approximately 0.914 metres]<br />
* 1 chain = 22 yards<br />
* 1 chain = 100 links<br />
* 1 link = 7.92 inches<br />
* 25 links = 1 perch = 5.5 yards<br />
* 1 rod = 1 perch = 1 pole = 25 links or 5.5 yards = 16 1/2 feet = 1/4 chain<br />
* 1 furlong = 10 chains = 40 rods = 220 yards<br />
* 1 mile = 8 furlongs = 80 chains<br />
* 3 miles = 1 league<br />
* 3 barleycorns = 1 inch<br />
<br />
Units of area<br />
<br />
* 1 acre = 1 chain x 1 furlong = 10 square chains = 4840 square yards<br />
* 1 acre = 4 roods (= 0.404686 hectares)<br />
* 1 rood = 1 furlong x 1 rod = 40 square perches or square rods = 1210 square yards<br />
* 1 square perch = 1 square rod = 30.25 square yards<br />
From http://creditonhistory.org.uk/history-society/read-our-online-articles/old-units.aspx<br />
<br />
More descriptions at https://www.hemyockcastle.uk/measure.html<br />
<br />
https://sacredgeometryinternational.com/wp-content/uploads/2020/08/carrold2-vitruvian-1019x1024-1.jpg</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Ways_of_measurement&diff=1068Ways of measurement2023-02-13T09:57:51Z<p>Workinprogressadmin: Created page with "Units of length * 1 yard = 3 feet* [1 yard is approximately 0.914 metres] * 1 chain = 22 yards * 1 chain = 100 links * 1 link = 7.92 inches * 25 links = 1 perch = 5.5 yards *..."</p>
<hr />
<div>Units of length<br />
<br />
* 1 yard = 3 feet* [1 yard is approximately 0.914 metres]<br />
* 1 chain = 22 yards<br />
* 1 chain = 100 links<br />
* 1 link = 7.92 inches<br />
* 25 links = 1 perch = 5.5 yards<br />
* 1 rod = 1 perch = 1 pole = 25 links or 5.5 yards = 16 1/2 feet = 1/4 chain<br />
* 1 furlong = 10 chains = 40 rods = 220 yards<br />
* 1 mile = 8 furlongs = 80 chains<br />
* 3 miles = 1 league<br />
* 3 barleycorns = 1 inch<br />
<br />
Units of area<br />
<br />
* 1 acre = 1 chain x 1 furlong = 10 square chains = 4840 square yards<br />
* 1 acre = 4 roods (= 0.404686 hectares)<br />
* 1 rood = 1 furlong x 1 rod = 40 square perches or square rods = 1210 square yards<br />
* 1 square perch = 1 square rod = 30.25 square yards<br />
From http://creditonhistory.org.uk/history-society/read-our-online-articles/old-units.aspx<br />
<br />
More descriptions at https://www.hemyockcastle.uk/measure.html</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Botley_2023&diff=1067Botley 20232023-02-13T09:51:37Z<p>Workinprogressadmin: </p>
<hr />
<div>New start on the Botley project - flyover out, pedestrian zone IN.<br />
Another strange & liminal site, on the windswept edge of a cavernous new pedestrian shopping area, catching the sidelong glints of the sun's gold.<br />
One low & sympathetic bronze-hatted block of flats, and then one hideously VAST and high white monstrosity blocking out all light and warmth opposite. This is the 'cafe wall'.<br />
<br />
Something about welcoming the body - on the cafe wall, human proportion and standing close to it. And on the other wall, signposts perhaps - pointing the way into the shops. Perhaps a giant hand.<br />
<br />
[[file:engineerBrickWall1.jpg]]<br />
[[file:coffeeWall1.jpg]]<br />
<br />
==A new boundary zone==<br />
Perhaps not as obviously as the flyover, but these walls also mark a boundary-place:<br />
* Through-road / shopping centre<br />
* Old Howse shops / new flats & shops behind<br />
* City / countryside<br />
* Floodplain / Cumnor Hill<br />
* Light / Shadow<br />
* 1930s suburb / new-build<br />
<br />
Boundaries are places of strange hybrids and guardians. The vibrant active community in Botley is testament to the power of such edge-places where city gives way to countryside, producing something unique at the margin.<br />
<br />
==Boundary creatures==<br />
<br />
See page for [[Botley wildlife]]<br />
<br />
Beating the bounds<br />
https://daily.jstor.org/wp-content/uploads/2020/05/beating_the_bounds_1050.jpg<br />
<br />
Toll gates<br />
https://historicengland.org.uk/hex/file/he/content/upload/database/3821_700.jpg?w=980&h=650&mode=max&quality=60<br />
<br />
Janus - god of doorways & thresholds<br />
https://en.wikipedia.org/wiki/Janus<br />
https://upload.wikimedia.org/wikipedia/commons/thumb/3/34/Double_herm_Chiaramonti_Inv1395.jpg/506px-Double_herm_Chiaramonti_Inv1395.jpg<br />
<br />
'''Cardea''' - Roman goddess of hinges. <br />
See also her sometime-consorts Forculus, from fores, "door", plural in form because double doors were common on public buildings and elite homes (domūs); and Limentinus, from limen, liminis, "threshold" - who guarded double doors & north/south doorways into towns: https://en.wikipedia.org/wiki/Cardea<br />
"Cardea had also magic powers for protecting doorways (by touching thresholds and posts with wet hawthorn twigs)"<br />
<br />
'''Hecate''' - goddess of crossroads<br />
<br />
https://upload.wikimedia.org/wikipedia/commons/thumb/5/5b/AN00866037_001_l.jpg/220px-AN00866037_001_l.jpg<br />
https://en.wikipedia.org/wiki/Hecate<br />
<br />
"It was probably her role as guardian of entrances that led to Hecate's identification by the mid fifth century with Enodia, a Thessalian goddess. Enodia's very name ("In-the-Road") suggests that she watched over entrances, for it expresses both the possibility that she stood on the main road into a city, keeping an eye on all who entered, and in the road in front of private houses, protecting their inhabitants.[59]<br />
<br />
This function would appear to have some relationship with the iconographic association of Hecate with keys, and might also relate to her appearance with two torches, which when positioned on either side of a gate or door illuminated the immediate area and allowed visitors to be identified. "In Byzantium small temples in her honour were placed close to the gates of the city. Hecate's importance to Byzantium was above all as a deity of protection. When Philip of Macedon was about to attack the city, according to the legend she alerted the townspeople with her ever present torches, and with her pack of dogs, which served as her constant companions."[60] This suggests that Hecate's close association with dogs derived in part from the use of watchdogs."<br />
<br />
'''Terminus''' - god of boundary markers<br />
https://en.wikipedia.org/wiki/Terminus_(god)<br />
The name of the god Terminus was the Latin word for a boundary stone,[1] and his worship as recorded in the late Republic and Empire centred on this stone, with which the god could be identified.[2] Siculus Flaccus, a writer on land surveying, records the ritual by which the stone was sanctified: the bones, ashes, and blood of a sacrificial victim, along with crops, honeycombs, and wine, were placed into a hole at a point where estates converged, and the stone was driven in on top.[3] On February 23 annually, a festival called the Terminalia was celebrated in Terminus' honor, involving practices which can be regarded as a reflection or "yearly renewal" of this foundational ritual.[4] Neighboring families would garland their respective sides of the marker and make offerings to Terminus at an altar—Ovid identifies these, again, as crops, honeycombs, and wine. The marker itself would be drenched in the blood of a sacrificed lamb or pig. <br />
<br />
==A modern boundary marker==<br />
Picking up from the Portugese wayfinding tile murals, new boundary-figures could be invented for this strange suburban crossroads. With some kind of 3D element or site which is designed for ritual marking or touching for good luck.<br />
<br />
motifs of oil / water<br />
light / dark<br />
wind / sun<br />
human-scale / vast urban scale<br />
tiny closeup / huge zoomed out<br />
<br />
==tactile places==<br />
touching them brings good luck or magic power:<br />
<br />
The orb of the Monserrat Madonna<br />
<br />
http://tour.liketourist.com/tour/images/609-4.jpg<br />
<br />
Kissing the Blarney stone<br />
<br />
https://img.rasset.ie/0001511a-1600.jpg<br />
<br />
Statue rubbing in general<br />
<br />
https://en.wikipedia.org/wiki/Statue_rubbing<br />
<br />
Spinning on the bull's testicles in Milan<br />
<br />
https://thumbs.dreamstime.com/b/milan-vittorio-emanuele-gallery-spinning-bull-good-luck-mosaic-floor-tourist-using-heel-his-shoe-to-genitals-68244998.jpg<br />
<br />
<br />
<br />
Putting a coin in the boar's mouth<br />
<br />
upload.wikimedia.org/wikipedia/commons/thumb/4/49/Porcellino_di_pietro_tacca%2C_originale_02.JPG/*px-Porcellino_di_pietro_tacca%2C_originale_02.JPG<br />
<br />
==Units of measurement==<br />
The old farm: fields. Chains, acres, measuring using the body. How do these measurements map onto the vast new buildings? And the performative measuring/stretching I must do to decorate them?<br />
Looking at [[Ways of measurement]]</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Journal_-_Human_Habitats&diff=1066Journal - Human Habitats2023-02-10T10:39:42Z<p>Workinprogressadmin: </p>
<hr />
<div>==Jan 2023==<br />
Beginnings. Reading Jan Gehl 'life between buildings' - learning the ways that built environment facilitates or discourages social life. The importance of secondary seating.<br />
<br />
Reading 'chaos' & 'the beauty of fractals' - & research on our physiological [[longing for fractals]].<br />
<br />
Need to bring together or narrow down focus amongst the following:<br />
* Generating fractals<br />
* Creating moulds (training days coming up + prototyping with melting & cement already happening)<br />
* Eco friendly or upcycled materials<br />
* Public space/ street furniture applications<br />
<br />
Would be interesting to have a brief to work to. Perhaps generate the brief from research with women in public space - ie what needs does this space have to fulfil?<br />
<br />
Start by gathering inspiring examples of work already happening.<br />
<br />
Waste aggregates:<br />
<br />
[[File:localWorksBrick.png]]<br />
<br />
TODO:<br />
* Research & make some [[weatherproof aggregate tiles]]<br />
* Learn about [[lime and eco plasters]]<br />
* Continue research on [[Oxford waste]]<br />
* Compile informal research on womens needs in the public realm<br />
* Continue to compile best practice examples of [[urban furniture]]<br />
<br />
==Feb 2023==<br />
Making melted glass - both to 'glaze' bisque tiles, in the craziest 3d way, and also (much neater) to make ready to use pebbles & panes from old bottles. LOVE this way of recycling. <br />
Next: make some more pieces, and some more moulds. Construct them into a window - 1. with lead & 2. with concrete.<br />
<br />
Dilemmas: who will commission glass? Dangerous/fragile in outdoor places. Expensive! Consider combining with concrete, 70s stye. <br />
Good for workshops on recycling.<br />
<br />
TODO:<br />
* Thurs, make more bisque moulds:<br />
** Standard pebble and pane shape<br />
** impressed plants shape<br />
* Get battwash<br />
* Try another fire, using:<br />
** raw green clay as mould w/battwash<br />
** thinner pieces<br />
<br />
Then there is the fractal aspect. Love how this process introduces chaos & unpredictability - much needed! Trying rationally to produce complexity is an unnecessary struggle. Allow natural processes to release their own inherent chaos into the work. Difficult to do this when aiming for public commissions - finished pieces must be robust & weatherproof. How to allow elements of chaos within a reliable structure? Concrete windows one solution. Mosaics one solution - grout the bits in place.<br />
<br />
Chat w Hamish about 3d scanning to take chaos from nature into replicable mould design. Then use that for casting glass.<br />
<br />
==Mid Feb 2023==<br />
Materials, materials. Permanent vs temporary. Tactical urbanism lends itself to wood and screws - easily dis-assembleable. Ceramics speak of permanence, big budgets, serious investment. Immovable. Or could you do modular ceramics which are moveable? Wood which is permanent? Ceramic-inside-wood alongside wood in and around? Glass?<br />
https://m.media-amazon.com/images/I/81ZNRHJ+cIL._AC_SL1500_.jpg<br />
<br />
Slotted-in bits of permanence. Ceramic is fragile yet forever. Wood is strong, stands up to a good kicking, yet biodegrades. Something about the flex and suppleness of plant fibre. It's adaptable. No right or wrong, just different natures. Ceramic is cold & chilly on the skin - good for water, heat and fine detail in the blasting weather. And what is the halfway point - cob. Wood after all emerges from clay, using it to hold its roots and minerals. Clay is the mother of wood. Cob is immediate & raw - yet can be baked on the spot. Gilles told me about cardboard kilns - the china clay embedded in fancy magazines helps to insulate and cook.<br />
<br />
===temporary fixtures===<br />
Then there's the whole world of gadgets and fixtures for temporary furniture. Things that hold, connect. The almost-fetish of being able to destroy as easily as create, without obvious violence.<br />
https://i.pinimg.com/564x/15/5e/1f/155e1fbdfd3a77eab0edc63fcd50f93c.jpg<br />
https://i.pinimg.com/564x/cb/26/5d/cb265d3ac8ea3cfea59aec90a311e75d.jpg<br />
https://i.pinimg.com/474x/3e/e7/ed/3ee7ed5f569e02fe86ebe98daf3fbcc8.jpg<br />
https://i.pinimg.com/474x/de/84/58/de8458f13ffb6e6167c3e2d8b523cd93.jpg<br />
https://i.pinimg.com/474x/0c/b3/26/0cb326c3798948c9436690aa2043ffcb.jpg<br />
https://i.pinimg.com/474x/e1/24/fc/e124fce7c5149405c21504d5332bc121.jpg<br />
https://i.pinimg.com/474x/7c/d6/60/7cd660c94d1e37f76ddb275e70934563.jpg<br />
https://i.pinimg.com/474x/55/0f/da/550fda5f9d02de9bff369e4a8ad0c7d4.jpg<br />
https://i.pinimg.com/474x/bf/0a/3e/bf0a3e965231914a36a98c13cc2a27a7.jpg<br />
https://i.pinimg.com/474x/f8/b2/c4/f8b2c494ed8585876f08d9cd9d1e96b7.jpg<br />
https://i.pinimg.com/474x/07/ff/ed/07ffed6d820a050e8952ba83cc4c587c.jpg<br />
https://i.pinimg.com/474x/19/91/c0/1991c0edf48cad357a8a856707d86919.jpg<br />
<br />
===lumpy ceramics and concrete===<br />
Clay can also be dumped, sculpted, maintaining its natural form. Tile murals are the refined, fragile high art form - what about the stages before that, of uncooked or semi-hardened globular stuff? Cooked lime has the magic property of hardening to a cement - same idea, except it can be hardened on the spot rather than in the kiln. You can 3d print it, raw or cooked, then smash or squash it up and re-use.<br />
https://i.pinimg.com/564x/1d/a6/0b/1da60bf88e7e28523b7ad7ffaac5edf2.jpg<br />
<br />
Katie Stout<br />
https://i.pinimg.com/474x/cc/d5/5d/ccd55d1f6e54d68790f3580b9b4a2872.jpg<br />
https://r-and-company.com/wp-content/uploads/2022/02/CR290_1-800x800.jpg<br />
https://r-and-company.com/wp-content/uploads/2021/11/SU643_20-800x800.jpg<br />
https://i.pinimg.com/474x/8f/4b/0e/8f4b0eeaff1f54f4a267f3221ff2b8b4.jpg<br />
<br />
Jessie Reaves, queen of scrap<br />
https://i.pinimg.com/474x/f2/3c/9c/f23c9c4a0864e88f691fadaf85577f9d.jpg<br />
<br />
Humberto de Mata - paper mache with fired ceramic details<br />
https://www.sightunseen.com/wordpress/wp-content/uploads/2020/08/00.-ORGUS-COLLECTION.jpg<br />
<br />
Polina Miliou - paper pulp furniture<br />
https://www.sightunseen.com/wordpress/wp-content/uploads/2020/07/9.Flo_.jpg</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Journal_-_Human_Habitats&diff=1065Journal - Human Habitats2023-02-10T10:37:42Z<p>Workinprogressadmin: </p>
<hr />
<div>==Jan 2023==<br />
Beginnings. Reading Jan Gehl 'life between buildings' - learning the ways that built environment facilitates or discourages social life. The importance of secondary seating.<br />
<br />
Reading 'chaos' & 'the beauty of fractals' - & research on our physiological [[longing for fractals]].<br />
<br />
Need to bring together or narrow down focus amongst the following:<br />
* Generating fractals<br />
* Creating moulds (training days coming up + prototyping with melting & cement already happening)<br />
* Eco friendly or upcycled materials<br />
* Public space/ street furniture applications<br />
<br />
Would be interesting to have a brief to work to. Perhaps generate the brief from research with women in public space - ie what needs does this space have to fulfil?<br />
<br />
Start by gathering inspiring examples of work already happening.<br />
<br />
Waste aggregates:<br />
<br />
[[File:localWorksBrick.png]]<br />
<br />
TODO:<br />
* Research & make some [[weatherproof aggregate tiles]]<br />
* Learn about [[lime and eco plasters]]<br />
* Continue research on [[Oxford waste]]<br />
* Compile informal research on womens needs in the public realm<br />
* Continue to compile best practice examples of [[urban furniture]]<br />
<br />
==Feb 2023==<br />
Making melted glass - both to 'glaze' bisque tiles, in the craziest 3d way, and also (much neater) to make ready to use pebbles & panes from old bottles. LOVE this way of recycling. <br />
Next: make some more pieces, and some more moulds. Construct them into a window - 1. with lead & 2. with concrete.<br />
<br />
Dilemmas: who will commission glass? Dangerous/fragile in outdoor places. Expensive! Consider combining with concrete, 70s stye. <br />
Good for workshops on recycling.<br />
<br />
TODO:<br />
* Thurs, make more bisque moulds:<br />
** Standard pebble and pane shape<br />
** impressed plants shape<br />
* Get battwash<br />
* Try another fire, using:<br />
** raw green clay as mould w/battwash<br />
** thinner pieces<br />
<br />
Then there is the fractal aspect. Love how this process introduces chaos & unpredictability - much needed! Trying rationally to produce complexity is an unnecessary struggle. Allow natural processes to release their own inherent chaos into the work. Difficult to do this when aiming for public commissions - finished pieces must be robust & weatherproof. How to allow elements of chaos within a reliable structure? Concrete windows one solution. Mosaics one solution - grout the bits in place.<br />
<br />
Chat w Hamish about 3d scanning to take chaos from nature into replicable mould design. Then use that for casting glass.<br />
<br />
==Mid Feb 2023==<br />
Materials, materials. Permanent vs temporary. Tactical urbanism lends itself to wood and screws - easily dis-assembleable. Ceramics speak of permanence, big budgets, serious investment. Immovable. Or could you do modular ceramics which are moveable? Wood which is permanent? Ceramic-inside-wood alongside wood in and around? Glass?<br />
https://m.media-amazon.com/images/I/81ZNRHJ+cIL._AC_SL1500_.jpg<br />
<br />
Slotted-in bits of permanence. Ceramic is fragile yet forever. Wood is strong, stands up to a good kicking, yet biodegrades. Something about the flex and suppleness of plant fibre. It's adaptable. No right or wrong, just different natures. Ceramic is cold & chilly on the skin - good for water, heat and fine detail in the blasting weather. And what is the halfway point - cob. Wood after all emerges from clay, using it to hold its roots and minerals. Clay is the mother of wood. Cob is immediate & raw - yet can be baked on the spot. Gilles told me about cardboard kilns - the china clay embedded in fancy magazines helps to insulate and cook.<br />
<br />
===temporary fixtures===<br />
Then there's the whole world of gadgets and fixtures for temporary furniture. Things that hold, connect. The almost-fetish of being able to destroy as easily as create, without obvious violence.<br />
https://i.pinimg.com/564x/15/5e/1f/155e1fbdfd3a77eab0edc63fcd50f93c.jpg<br />
https://i.pinimg.com/564x/cb/26/5d/cb265d3ac8ea3cfea59aec90a311e75d.jpg<br />
https://i.pinimg.com/474x/3e/e7/ed/3ee7ed5f569e02fe86ebe98daf3fbcc8.jpg<br />
https://i.pinimg.com/474x/de/84/58/de8458f13ffb6e6167c3e2d8b523cd93.jpg<br />
https://i.pinimg.com/474x/0c/b3/26/0cb326c3798948c9436690aa2043ffcb.jpg<br />
https://i.pinimg.com/474x/e1/24/fc/e124fce7c5149405c21504d5332bc121.jpg<br />
https://i.pinimg.com/474x/7c/d6/60/7cd660c94d1e37f76ddb275e70934563.jpg<br />
https://i.pinimg.com/474x/55/0f/da/550fda5f9d02de9bff369e4a8ad0c7d4.jpg<br />
https://i.pinimg.com/474x/bf/0a/3e/bf0a3e965231914a36a98c13cc2a27a7.jpg<br />
https://i.pinimg.com/474x/f8/b2/c4/f8b2c494ed8585876f08d9cd9d1e96b7.jpg<br />
https://i.pinimg.com/474x/07/ff/ed/07ffed6d820a050e8952ba83cc4c587c.jpg<br />
https://i.pinimg.com/474x/19/91/c0/1991c0edf48cad357a8a856707d86919.jpg<br />
<br />
===lumpy ceramics and concrete===<br />
Clay can also be dumped, sculpted, maintaining its natural form. Tile murals are the refined, fragile high art form - what about the stages before that, of uncooked or semi-hardened globular stuff? Cooked lime has the magic property of hardening to a cement - same idea, except it can be hardened on the spot rather than in the kiln. You can 3d print it, raw or cooked, then smash or squash it up and re-use.<br />
https://i.pinimg.com/564x/1d/a6/0b/1da60bf88e7e28523b7ad7ffaac5edf2.jpg<br />
<br />
Katie Stout<br />
https://i.pinimg.com/474x/cc/d5/5d/ccd55d1f6e54d68790f3580b9b4a2872.jpg<br />
https://r-and-company.com/wp-content/uploads/2022/02/CR290_1-800x800.jpg<br />
https://r-and-company.com/wp-content/uploads/2021/11/SU643_20-800x800.jpg<br />
https://i.pinimg.com/474x/8f/4b/0e/8f4b0eeaff1f54f4a267f3221ff2b8b4.jpg<br />
<br />
Jessie Reaves, queen of scrap<br />
https://i.pinimg.com/474x/f2/3c/9c/f23c9c4a0864e88f691fadaf85577f9d.jpg<br />
<br />
Humberto de Mata - paper mache with fired ceramic details<br />
https://www.sightunseen.com/wordpress/wp-content/uploads/2020/08/00.-ORGUS-COLLECTION.jpg</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Journal_-_Human_Habitats&diff=1064Journal - Human Habitats2023-02-10T09:58:17Z<p>Workinprogressadmin: /* Mid Feb 2023 */</p>
<hr />
<div>==Jan 2023==<br />
Beginnings. Reading Jan Gehl 'life between buildings' - learning the ways that built environment facilitates or discourages social life. The importance of secondary seating.<br />
<br />
Reading 'chaos' & 'the beauty of fractals' - & research on our physiological [[longing for fractals]].<br />
<br />
Need to bring together or narrow down focus amongst the following:<br />
* Generating fractals<br />
* Creating moulds (training days coming up + prototyping with melting & cement already happening)<br />
* Eco friendly or upcycled materials<br />
* Public space/ street furniture applications<br />
<br />
Would be interesting to have a brief to work to. Perhaps generate the brief from research with women in public space - ie what needs does this space have to fulfil?<br />
<br />
Start by gathering inspiring examples of work already happening.<br />
<br />
Waste aggregates:<br />
<br />
[[File:localWorksBrick.png]]<br />
<br />
TODO:<br />
* Research & make some [[weatherproof aggregate tiles]]<br />
* Learn about [[lime and eco plasters]]<br />
* Continue research on [[Oxford waste]]<br />
* Compile informal research on womens needs in the public realm<br />
* Continue to compile best practice examples of [[urban furniture]]<br />
<br />
==Feb 2023==<br />
Making melted glass - both to 'glaze' bisque tiles, in the craziest 3d way, and also (much neater) to make ready to use pebbles & panes from old bottles. LOVE this way of recycling. <br />
Next: make some more pieces, and some more moulds. Construct them into a window - 1. with lead & 2. with concrete.<br />
<br />
Dilemmas: who will commission glass? Dangerous/fragile in outdoor places. Expensive! Consider combining with concrete, 70s stye. <br />
Good for workshops on recycling.<br />
<br />
TODO:<br />
* Thurs, make more bisque moulds:<br />
** Standard pebble and pane shape<br />
** impressed plants shape<br />
* Get battwash<br />
* Try another fire, using:<br />
** raw green clay as mould w/battwash<br />
** thinner pieces<br />
<br />
Then there is the fractal aspect. Love how this process introduces chaos & unpredictability - much needed! Trying rationally to produce complexity is an unnecessary struggle. Allow natural processes to release their own inherent chaos into the work. Difficult to do this when aiming for public commissions - finished pieces must be robust & weatherproof. How to allow elements of chaos within a reliable structure? Concrete windows one solution. Mosaics one solution - grout the bits in place.<br />
<br />
Chat w Hamish about 3d scanning to take chaos from nature into replicable mould design. Then use that for casting glass.<br />
<br />
==Mid Feb 2023==<br />
Materials, materials. Permanent vs temporary. Tactical urbanism lends itself to wood and screws - easily dis-assembleable. Ceramics speak of permanence, big budgets, serious investment. Immovable. Or could you do modular ceramics which are moveable? Wood which is permanent? Ceramic-inside-wood alongside wood in and around? Glass?<br />
https://m.media-amazon.com/images/I/81ZNRHJ+cIL._AC_SL1500_.jpg<br />
<br />
Slotted-in bits of permanence. Ceramic is fragile yet forever. Wood is strong, stands up to a good kicking, yet biodegrades. Something about the flex and suppleness of plant fibre. It's adaptable. No right or wrong, just different natures. Ceramic is cold & chilly on the skin - good for water, heat and fine detail in the blasting weather. And what is the halfway point - cob. Wood after all emerges from clay, using it to hold its roots and minerals. Clay is the mother of wood. Cob is immediate & raw - yet can be baked on the spot. Gilles told me about cardboard kilns - the china clay embedded in fancy magazines helps to insulate and cook.<br />
<br />
===temporary fixtures===<br />
Then there's the whole world of gadgets and fixtures for temporary furniture. Things that hold, connect. The almost-fetish of being able to destroy as easily as create, without obvious violence.<br />
https://i.pinimg.com/564x/15/5e/1f/155e1fbdfd3a77eab0edc63fcd50f93c.jpg<br />
https://i.pinimg.com/564x/cb/26/5d/cb265d3ac8ea3cfea59aec90a311e75d.jpg<br />
https://i.pinimg.com/474x/3e/e7/ed/3ee7ed5f569e02fe86ebe98daf3fbcc8.jpg<br />
https://i.pinimg.com/474x/de/84/58/de8458f13ffb6e6167c3e2d8b523cd93.jpg<br />
https://i.pinimg.com/474x/0c/b3/26/0cb326c3798948c9436690aa2043ffcb.jpg<br />
https://i.pinimg.com/474x/e1/24/fc/e124fce7c5149405c21504d5332bc121.jpg<br />
https://i.pinimg.com/474x/7c/d6/60/7cd660c94d1e37f76ddb275e70934563.jpg<br />
https://i.pinimg.com/474x/55/0f/da/550fda5f9d02de9bff369e4a8ad0c7d4.jpg<br />
https://i.pinimg.com/474x/bf/0a/3e/bf0a3e965231914a36a98c13cc2a27a7.jpg<br />
https://i.pinimg.com/474x/f8/b2/c4/f8b2c494ed8585876f08d9cd9d1e96b7.jpg<br />
https://i.pinimg.com/474x/07/ff/ed/07ffed6d820a050e8952ba83cc4c587c.jpg<br />
https://i.pinimg.com/474x/19/91/c0/1991c0edf48cad357a8a856707d86919.jpg<br />
<br />
===lumpy ceramics and concrete===<br />
Clay can also be dumped, sculpted, maintaining its natural form. Tile murals are the refined, fragile high art form - what about the stages before that, of uncooked or semi-hardened globular stuff? Cooked lime has the magic property of hardening to a cement - same idea, except it can be hardened on the spot rather than in the kiln. You can 3d print it, raw or cooked, then smash or squash it up and re-use.<br />
https://i.pinimg.com/564x/1d/a6/0b/1da60bf88e7e28523b7ad7ffaac5edf2.jpg<br />
<br />
Katie Stout<br />
https://i.pinimg.com/474x/cc/d5/5d/ccd55d1f6e54d68790f3580b9b4a2872.jpg<br />
https://r-and-company.com/wp-content/uploads/2022/02/CR290_1-800x800.jpg<br />
https://r-and-company.com/wp-content/uploads/2021/11/SU643_20-800x800.jpg<br />
https://i.pinimg.com/474x/8f/4b/0e/8f4b0eeaff1f54f4a267f3221ff2b8b4.jpg<br />
<br />
Jessie Reaves, queen of scrap<br />
https://i.pinimg.com/474x/f2/3c/9c/f23c9c4a0864e88f691fadaf85577f9d.jpg</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Journal_-_Human_Habitats&diff=1063Journal - Human Habitats2023-02-10T09:48:38Z<p>Workinprogressadmin: </p>
<hr />
<div>==Jan 2023==<br />
Beginnings. Reading Jan Gehl 'life between buildings' - learning the ways that built environment facilitates or discourages social life. The importance of secondary seating.<br />
<br />
Reading 'chaos' & 'the beauty of fractals' - & research on our physiological [[longing for fractals]].<br />
<br />
Need to bring together or narrow down focus amongst the following:<br />
* Generating fractals<br />
* Creating moulds (training days coming up + prototyping with melting & cement already happening)<br />
* Eco friendly or upcycled materials<br />
* Public space/ street furniture applications<br />
<br />
Would be interesting to have a brief to work to. Perhaps generate the brief from research with women in public space - ie what needs does this space have to fulfil?<br />
<br />
Start by gathering inspiring examples of work already happening.<br />
<br />
Waste aggregates:<br />
<br />
[[File:localWorksBrick.png]]<br />
<br />
TODO:<br />
* Research & make some [[weatherproof aggregate tiles]]<br />
* Learn about [[lime and eco plasters]]<br />
* Continue research on [[Oxford waste]]<br />
* Compile informal research on womens needs in the public realm<br />
* Continue to compile best practice examples of [[urban furniture]]<br />
<br />
==Feb 2023==<br />
Making melted glass - both to 'glaze' bisque tiles, in the craziest 3d way, and also (much neater) to make ready to use pebbles & panes from old bottles. LOVE this way of recycling. <br />
Next: make some more pieces, and some more moulds. Construct them into a window - 1. with lead & 2. with concrete.<br />
<br />
Dilemmas: who will commission glass? Dangerous/fragile in outdoor places. Expensive! Consider combining with concrete, 70s stye. <br />
Good for workshops on recycling.<br />
<br />
TODO:<br />
* Thurs, make more bisque moulds:<br />
** Standard pebble and pane shape<br />
** impressed plants shape<br />
* Get battwash<br />
* Try another fire, using:<br />
** raw green clay as mould w/battwash<br />
** thinner pieces<br />
<br />
Then there is the fractal aspect. Love how this process introduces chaos & unpredictability - much needed! Trying rationally to produce complexity is an unnecessary struggle. Allow natural processes to release their own inherent chaos into the work. Difficult to do this when aiming for public commissions - finished pieces must be robust & weatherproof. How to allow elements of chaos within a reliable structure? Concrete windows one solution. Mosaics one solution - grout the bits in place.<br />
<br />
Chat w Hamish about 3d scanning to take chaos from nature into replicable mould design. Then use that for casting glass.<br />
<br />
==Mid Feb 2023==<br />
Materials, materials. Permanent vs temporary. Tactical urbanism lends itself to wood and screws - easily dis-assembleable. Ceramics speak of permanence, big budgets, serious investment. Immovable. Or could you do modular ceramics which are moveable? Wood which is permanent? Ceramic-inside-wood alongside wood in and around? Glass?<br />
https://m.media-amazon.com/images/I/81ZNRHJ+cIL._AC_SL1500_.jpg<br />
<br />
Slotted-in bits of permanence. Ceramic is fragile yet forever. Wood is strong, stands up to a good kicking, yet biodegrades. Something about the flex and suppleness of plant fibre. It's adaptable. No right or wrong, just different natures. Ceramic is cold & chilly on the skin - good for water, heat and fine detail in the blasting weather. And what is the halfway point - cob. Wood after all emerges from clay, using it to hold its roots and minerals. Clay is the mother of wood. Cob is immediate & raw - yet can be baked on the spot. Gilles told me about cardboard kilns - the china clay embedded in fancy magazines helps to insulate and cook.<br />
<br />
Then there's the whole world of gadgets and fixtures for temporary furniture. Things that hold, connect. The almost-fetish of being able to destroy as easily as create, without obvious violence.<br />
https://i.pinimg.com/564x/15/5e/1f/155e1fbdfd3a77eab0edc63fcd50f93c.jpg<br />
https://i.pinimg.com/564x/cb/26/5d/cb265d3ac8ea3cfea59aec90a311e75d.jpg<br />
https://i.pinimg.com/474x/3e/e7/ed/3ee7ed5f569e02fe86ebe98daf3fbcc8.jpg<br />
https://i.pinimg.com/474x/de/84/58/de8458f13ffb6e6167c3e2d8b523cd93.jpg<br />
https://i.pinimg.com/474x/0c/b3/26/0cb326c3798948c9436690aa2043ffcb.jpg<br />
https://i.pinimg.com/474x/e1/24/fc/e124fce7c5149405c21504d5332bc121.jpg<br />
https://i.pinimg.com/474x/7c/d6/60/7cd660c94d1e37f76ddb275e70934563.jpg<br />
https://i.pinimg.com/474x/55/0f/da/550fda5f9d02de9bff369e4a8ad0c7d4.jpg<br />
https://i.pinimg.com/474x/bf/0a/3e/bf0a3e965231914a36a98c13cc2a27a7.jpg<br />
https://i.pinimg.com/474x/f8/b2/c4/f8b2c494ed8585876f08d9cd9d1e96b7.jpg<br />
https://i.pinimg.com/474x/07/ff/ed/07ffed6d820a050e8952ba83cc4c587c.jpg<br />
https://i.pinimg.com/474x/19/91/c0/1991c0edf48cad357a8a856707d86919.jpg</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Journal_-_Human_Habitats&diff=1062Journal - Human Habitats2023-02-10T09:38:48Z<p>Workinprogressadmin: /* Mid Feb 2023 */</p>
<hr />
<div>==Jan 2023==<br />
Beginnings. Reading Jan Gehl 'life between buildings' - learning the ways that built environment facilitates or discourages social life. The importance of secondary seating.<br />
<br />
Reading 'chaos' & 'the beauty of fractals' - & research on our physiological [[longing for fractals]].<br />
<br />
Need to bring together or narrow down focus amongst the following:<br />
* Generating fractals<br />
* Creating moulds (training days coming up + prototyping with melting & cement already happening)<br />
* Eco friendly or upcycled materials<br />
* Public space/ street furniture applications<br />
<br />
Would be interesting to have a brief to work to. Perhaps generate the brief from research with women in public space - ie what needs does this space have to fulfil?<br />
<br />
Start by gathering inspiring examples of work already happening.<br />
<br />
Waste aggregates:<br />
<br />
[[File:localWorksBrick.png]]<br />
<br />
TODO:<br />
* Research & make some [[weatherproof aggregate tiles]]<br />
* Learn about [[lime and eco plasters]]<br />
* Continue research on [[Oxford waste]]<br />
* Compile informal research on womens needs in the public realm<br />
* Continue to compile best practice examples of [[urban furniture]]<br />
<br />
==Feb 2023==<br />
Making melted glass - both to 'glaze' bisque tiles, in the craziest 3d way, and also (much neater) to make ready to use pebbles & panes from old bottles. LOVE this way of recycling. <br />
Next: make some more pieces, and some more moulds. Construct them into a window - 1. with lead & 2. with concrete.<br />
<br />
Dilemmas: who will commission glass? Dangerous/fragile in outdoor places. Expensive! Consider combining with concrete, 70s stye. <br />
Good for workshops on recycling.<br />
<br />
TODO:<br />
* Thurs, make more bisque moulds:<br />
** Standard pebble and pane shape<br />
** impressed plants shape<br />
* Get battwash<br />
* Try another fire, using:<br />
** raw green clay as mould w/battwash<br />
** thinner pieces<br />
<br />
Then there is the fractal aspect. Love how this process introduces chaos & unpredictability - much needed! Trying rationally to produce complexity is an unnecessary struggle. Allow natural processes to release their own inherent chaos into the work. Difficult to do this when aiming for public commissions - finished pieces must be robust & weatherproof. How to allow elements of chaos within a reliable structure? Concrete windows one solution. Mosaics one solution - grout the bits in place.<br />
<br />
Chat w Hamish about 3d scanning to take chaos from nature into replicable mould design. Then use that for casting glass.<br />
<br />
==Mid Feb 2023==<br />
Materials, materials. Permanent vs temporary. Tactical urbanism lends itself to wood and screws - easily dis-assembleable. Ceramics speak of permanence, big budgets, serious investment. Immovable. Or could you do modular ceramics which are moveable? Wood which is permanent? Ceramic-inside-wood alongside wood in and around? Glass?<br />
https://m.media-amazon.com/images/I/81ZNRHJ+cIL._AC_SL1500_.jpg<br />
<br />
Slotted-in bits of permanence. Ceramic is fragile yet forever. Wood is strong, stands up to a good kicking, yet biodegrades. Something about the flex and suppleness of plant fibre. It's adaptable. No right or wrong, just different natures. Ceramic is cold & chilly on the skin - good for water, heat and fine detail in the blasting weather. And what is the halfway point - cob. Wood after all emerges from clay, using it to hold its roots and minerals. Clay is the mother of wood. Cob is immediate & raw - yet can be baked on the spot. Gilles told me about cardboard kilns - the china clay embedded in fancy magazines helps to insulate and cook.<br />
<br />
Then there's the whole world of gadgets and fixtures for temporary furniture. Things that hold, connect. The almost-fetish of being able to destroy as easily as create, without obvious violence.<br />
https://i.pinimg.com/564x/15/5e/1f/155e1fbdfd3a77eab0edc63fcd50f93c.jpg<br />
https://i.pinimg.com/564x/cb/26/5d/cb265d3ac8ea3cfea59aec90a311e75d.jpg<br />
https://i.pinimg.com/474x/3e/e7/ed/3ee7ed5f569e02fe86ebe98daf3fbcc8.jpg</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Journal_-_Human_Habitats&diff=1061Journal - Human Habitats2023-02-10T09:30:49Z<p>Workinprogressadmin: /* Mid Feb 2023 */</p>
<hr />
<div>==Jan 2023==<br />
Beginnings. Reading Jan Gehl 'life between buildings' - learning the ways that built environment facilitates or discourages social life. The importance of secondary seating.<br />
<br />
Reading 'chaos' & 'the beauty of fractals' - & research on our physiological [[longing for fractals]].<br />
<br />
Need to bring together or narrow down focus amongst the following:<br />
* Generating fractals<br />
* Creating moulds (training days coming up + prototyping with melting & cement already happening)<br />
* Eco friendly or upcycled materials<br />
* Public space/ street furniture applications<br />
<br />
Would be interesting to have a brief to work to. Perhaps generate the brief from research with women in public space - ie what needs does this space have to fulfil?<br />
<br />
Start by gathering inspiring examples of work already happening.<br />
<br />
Waste aggregates:<br />
<br />
[[File:localWorksBrick.png]]<br />
<br />
TODO:<br />
* Research & make some [[weatherproof aggregate tiles]]<br />
* Learn about [[lime and eco plasters]]<br />
* Continue research on [[Oxford waste]]<br />
* Compile informal research on womens needs in the public realm<br />
* Continue to compile best practice examples of [[urban furniture]]<br />
<br />
==Feb 2023==<br />
Making melted glass - both to 'glaze' bisque tiles, in the craziest 3d way, and also (much neater) to make ready to use pebbles & panes from old bottles. LOVE this way of recycling. <br />
Next: make some more pieces, and some more moulds. Construct them into a window - 1. with lead & 2. with concrete.<br />
<br />
Dilemmas: who will commission glass? Dangerous/fragile in outdoor places. Expensive! Consider combining with concrete, 70s stye. <br />
Good for workshops on recycling.<br />
<br />
TODO:<br />
* Thurs, make more bisque moulds:<br />
** Standard pebble and pane shape<br />
** impressed plants shape<br />
* Get battwash<br />
* Try another fire, using:<br />
** raw green clay as mould w/battwash<br />
** thinner pieces<br />
<br />
Then there is the fractal aspect. Love how this process introduces chaos & unpredictability - much needed! Trying rationally to produce complexity is an unnecessary struggle. Allow natural processes to release their own inherent chaos into the work. Difficult to do this when aiming for public commissions - finished pieces must be robust & weatherproof. How to allow elements of chaos within a reliable structure? Concrete windows one solution. Mosaics one solution - grout the bits in place.<br />
<br />
Chat w Hamish about 3d scanning to take chaos from nature into replicable mould design. Then use that for casting glass.<br />
<br />
==Mid Feb 2023==<br />
Materials, materials. Permanent vs temporary. Tactical urbanism lends itself to wood and screws - easily dis-assembleable. Ceramics speak of permanence, big budgets, serious investment. Immovable. Or could you do modular ceramics which are moveable? Wood which is permanent? Ceramic-inside-wood alongside wood in and around? Glass?<br />
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.fnT6me77iQRPp5btB3DfnwHaHa%26pid%3DApi&f=1&ipt=47e77d840ef4a754d7f079dc37da8dc752208d495f366703c36fb922e303c1cc&ipo=images</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Journal_-_Human_Habitats&diff=1060Journal - Human Habitats2023-02-10T09:30:13Z<p>Workinprogressadmin: /* Feb 2023 */</p>
<hr />
<div>==Jan 2023==<br />
Beginnings. Reading Jan Gehl 'life between buildings' - learning the ways that built environment facilitates or discourages social life. The importance of secondary seating.<br />
<br />
Reading 'chaos' & 'the beauty of fractals' - & research on our physiological [[longing for fractals]].<br />
<br />
Need to bring together or narrow down focus amongst the following:<br />
* Generating fractals<br />
* Creating moulds (training days coming up + prototyping with melting & cement already happening)<br />
* Eco friendly or upcycled materials<br />
* Public space/ street furniture applications<br />
<br />
Would be interesting to have a brief to work to. Perhaps generate the brief from research with women in public space - ie what needs does this space have to fulfil?<br />
<br />
Start by gathering inspiring examples of work already happening.<br />
<br />
Waste aggregates:<br />
<br />
[[File:localWorksBrick.png]]<br />
<br />
TODO:<br />
* Research & make some [[weatherproof aggregate tiles]]<br />
* Learn about [[lime and eco plasters]]<br />
* Continue research on [[Oxford waste]]<br />
* Compile informal research on womens needs in the public realm<br />
* Continue to compile best practice examples of [[urban furniture]]<br />
<br />
==Feb 2023==<br />
Making melted glass - both to 'glaze' bisque tiles, in the craziest 3d way, and also (much neater) to make ready to use pebbles & panes from old bottles. LOVE this way of recycling. <br />
Next: make some more pieces, and some more moulds. Construct them into a window - 1. with lead & 2. with concrete.<br />
<br />
Dilemmas: who will commission glass? Dangerous/fragile in outdoor places. Expensive! Consider combining with concrete, 70s stye. <br />
Good for workshops on recycling.<br />
<br />
TODO:<br />
* Thurs, make more bisque moulds:<br />
** Standard pebble and pane shape<br />
** impressed plants shape<br />
* Get battwash<br />
* Try another fire, using:<br />
** raw green clay as mould w/battwash<br />
** thinner pieces<br />
<br />
Then there is the fractal aspect. Love how this process introduces chaos & unpredictability - much needed! Trying rationally to produce complexity is an unnecessary struggle. Allow natural processes to release their own inherent chaos into the work. Difficult to do this when aiming for public commissions - finished pieces must be robust & weatherproof. How to allow elements of chaos within a reliable structure? Concrete windows one solution. Mosaics one solution - grout the bits in place.<br />
<br />
Chat w Hamish about 3d scanning to take chaos from nature into replicable mould design. Then use that for casting glass.<br />
<br />
==Mid Feb 2023==<br />
Materials, materials. Permanent vs temporary. Tactical urbanism lends itself to wood and screws - easily dis-assembleable. Ceramics speak of permanence, big budgets, serious investment. Immovable. Or could you do modular ceramics which are moveable? Wood which is permanent? Ceramic-inside-wood alongside wood in and around? Glass?</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=File:DulwichBenches2.jpg&diff=1059File:DulwichBenches2.jpg2023-02-10T09:27:58Z<p>Workinprogressadmin: </p>
<hr />
<div></div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=File:DulwichBenches1.jpg&diff=1058File:DulwichBenches1.jpg2023-02-10T09:27:25Z<p>Workinprogressadmin: </p>
<hr />
<div></div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Journal_-_Human_Habitats&diff=1057Journal - Human Habitats2023-02-08T21:03:51Z<p>Workinprogressadmin: /* Feb 2023 */</p>
<hr />
<div>==Jan 2023==<br />
Beginnings. Reading Jan Gehl 'life between buildings' - learning the ways that built environment facilitates or discourages social life. The importance of secondary seating.<br />
<br />
Reading 'chaos' & 'the beauty of fractals' - & research on our physiological [[longing for fractals]].<br />
<br />
Need to bring together or narrow down focus amongst the following:<br />
* Generating fractals<br />
* Creating moulds (training days coming up + prototyping with melting & cement already happening)<br />
* Eco friendly or upcycled materials<br />
* Public space/ street furniture applications<br />
<br />
Would be interesting to have a brief to work to. Perhaps generate the brief from research with women in public space - ie what needs does this space have to fulfil?<br />
<br />
Start by gathering inspiring examples of work already happening.<br />
<br />
Waste aggregates:<br />
<br />
[[File:localWorksBrick.png]]<br />
<br />
TODO:<br />
* Research & make some [[weatherproof aggregate tiles]]<br />
* Learn about [[lime and eco plasters]]<br />
* Continue research on [[Oxford waste]]<br />
* Compile informal research on womens needs in the public realm<br />
* Continue to compile best practice examples of [[urban furniture]]<br />
<br />
==Feb 2023==<br />
Making melted glass - both to 'glaze' bisque tiles, in the craziest 3d way, and also (much neater) to make ready to use pebbles & panes from old bottles. LOVE this way of recycling. <br />
Next: make some more pieces, and some more moulds. Construct them into a window - 1. with lead & 2. with concrete.<br />
<br />
Dilemmas: who will commission glass? Dangerous/fragile in outdoor places. Expensive! Consider combining with concrete, 70s stye. <br />
Good for workshops on recycling.<br />
<br />
TODO:<br />
* Thurs, make more bisque moulds:<br />
** Standard pebble and pane shape<br />
** impressed plants shape<br />
* Get battwash<br />
* Try another fire, using:<br />
** raw green clay as mould w/battwash<br />
** thinner pieces<br />
<br />
Then there is the fractal aspect. Love how this process introduces chaos & unpredictability - much needed! Trying rationally to produce complexity is an unnecessary struggle. Allow natural processes to release their own inherent chaos into the work. Difficult to do this when aiming for public commissions - finished pieces must be robust & weatherproof. How to allow elements of chaos within a reliable structure? Concrete windows one solution. Mosaics one solution - grout the bits in place.<br />
<br />
Chat w Hamish about 3d scanning to take chaos from nature into replicable mould design. Then use that for casting glass.</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Journal_-_Human_Habitats&diff=1056Journal - Human Habitats2023-02-08T21:01:59Z<p>Workinprogressadmin: /* Feb 2023 */</p>
<hr />
<div>==Jan 2023==<br />
Beginnings. Reading Jan Gehl 'life between buildings' - learning the ways that built environment facilitates or discourages social life. The importance of secondary seating.<br />
<br />
Reading 'chaos' & 'the beauty of fractals' - & research on our physiological [[longing for fractals]].<br />
<br />
Need to bring together or narrow down focus amongst the following:<br />
* Generating fractals<br />
* Creating moulds (training days coming up + prototyping with melting & cement already happening)<br />
* Eco friendly or upcycled materials<br />
* Public space/ street furniture applications<br />
<br />
Would be interesting to have a brief to work to. Perhaps generate the brief from research with women in public space - ie what needs does this space have to fulfil?<br />
<br />
Start by gathering inspiring examples of work already happening.<br />
<br />
Waste aggregates:<br />
<br />
[[File:localWorksBrick.png]]<br />
<br />
TODO:<br />
* Research & make some [[weatherproof aggregate tiles]]<br />
* Learn about [[lime and eco plasters]]<br />
* Continue research on [[Oxford waste]]<br />
* Compile informal research on womens needs in the public realm<br />
* Continue to compile best practice examples of [[urban furniture]]<br />
<br />
==Feb 2023==<br />
Making melted glass - both to 'glaze' bisque tiles, in the craziest 3d way, and also (much neater) to make ready to use pebbles & panes from old bottles. LOVE this way of recycling. <br />
Next: make some more pieces, and some more moulds. Construct them into a window - 1. with lead & 2. with concrete.<br />
<br />
Dilemmas: who will commission glass? Dangerous/fragile in outdoor places. Expensive! Consider combining with concrete, 70s stye. <br />
Good for workshops on recycling.<br />
<br />
TODO:<br />
* Thurs, make more bisque moulds.<br />
* Get battwash<br />
* Try another fire, using:<br />
** raw green clay as mould w/battwash<br />
** thinner pieces<br />
<br />
Then there is the fractal aspect. Love how this process introduces chaos & unpredictability - much needed! Trying rationally to produce complexity is an unnecessary struggle. Allow natural processes to release their own inherent chaos into the work. Difficult to do this when aiming for public commissions - finished pieces must be robust & weatherproof. How to allow elements of chaos within a reliable structure? Concrete windows one solution. Mosaics one solution - grout the bits in place.<br />
<br />
Chat w Hamish about 3d scanning to take chaos from nature into replicable mould design. Then use that for casting glass.</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Urban_furniture&diff=1055Urban furniture2023-02-08T21:01:07Z<p>Workinprogressadmin: Created page with "Dulwich, 2023. With furniture created by upcycling a deliberately disassesmble-able pavilion formerly at the picture gallery, by Pricegore architects & artist Yinka Ilori. F..."</p>
<hr />
<div>Dulwich, 2023. With furniture created by upcycling a deliberately disassesmble-able pavilion formerly at the picture gallery, by Pricegore architects & artist Yinka Ilori.<br />
[[File:dulwichBenches1.jpg]]<br />
[[File:dulwichBenches2.jpg]]</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Journal_-_Human_Habitats&diff=1054Journal - Human Habitats2023-02-08T20:30:15Z<p>Workinprogressadmin: </p>
<hr />
<div>==Jan 2023==<br />
Beginnings. Reading Jan Gehl 'life between buildings' - learning the ways that built environment facilitates or discourages social life. The importance of secondary seating.<br />
<br />
Reading 'chaos' & 'the beauty of fractals' - & research on our physiological [[longing for fractals]].<br />
<br />
Need to bring together or narrow down focus amongst the following:<br />
* Generating fractals<br />
* Creating moulds (training days coming up + prototyping with melting & cement already happening)<br />
* Eco friendly or upcycled materials<br />
* Public space/ street furniture applications<br />
<br />
Would be interesting to have a brief to work to. Perhaps generate the brief from research with women in public space - ie what needs does this space have to fulfil?<br />
<br />
Start by gathering inspiring examples of work already happening.<br />
<br />
Waste aggregates:<br />
<br />
[[File:localWorksBrick.png]]<br />
<br />
TODO:<br />
* Research & make some [[weatherproof aggregate tiles]]<br />
* Learn about [[lime and eco plasters]]<br />
* Continue research on [[Oxford waste]]<br />
* Compile informal research on womens needs in the public realm<br />
* Continue to compile best practice examples of [[urban furniture]]<br />
<br />
==Feb 2023==<br />
Making melted glass - both to 'glaze' bisque tiles, in the craziest 3d way, and also (much neater) to make ready to use pebbles & panes from old bottles. LOVE this way of recycling. <br />
Next: make some more pieces, and some more moulds. Construct them into a window - 1. with lead & 2. with concrete.<br />
<br />
Dilemmas: who will commission glass? Dangerous/fragile in outdoor places. Expensive! Consider combining with concrete, 70s stye. <br />
Good for workshops on recycling.<br />
<br />
TODO:<br />
* Thurs, make more bisque moulds. matthew@gehlpeo<br />
* Get battwash<br />
* Try another fire, using:<br />
** raw green clay as mould w/battwash<br />
** thinner pieces<br />
<br />
Then there is the fractal aspect. Love how this process introduces chaos & unpredictability - much needed! Trying rationally to produce complexity is an unnecessary struggle. Allow natural processes to release their own inherent chaos into the work. Difficult to do this when aiming for public commissions - finished pieces must be robust & weatherproof. How to allow elements of chaos within a reliable structure? Concrete windows one solution. Mosaics one solution - grout the bits in place.<br />
<br />
Chat w Hamish about 3d scanning to take chaos from nature into replicable mould design. Then use that for casting glass.</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Journal_-_Human_Habitats&diff=1053Journal - Human Habitats2023-02-08T20:29:53Z<p>Workinprogressadmin: /* Jan 2023 */</p>
<hr />
<div>==Jan 2023==<br />
Beginnings. Reading Jan Gehl 'life between buildings' - learning the ways that built environment facilitates or discourages social life. The importance of secondary seating.<br />
<br />
Reading 'chaos' & 'the beauty of fractals' - & research on our physiological [[longing for fractals]].<br />
<br />
Need to bring together or narrow down focus amongst the following:<br />
* Generating fractals<br />
* Creating moulds (training days coming up + prototyping with melting & cement already happening)<br />
* Eco friendly or upcycled materials<br />
* Public space/ street furniture applications<br />
<br />
Would be interesting to have a brief to work to. Perhaps generate the brief from research with women in public space - ie what needs does this space have to fulfil?<br />
<br />
Start by gathering inspiring examples of work already happening.<br />
<br />
Waste aggregates:<br />
<br />
[[File:localWorksBrick.png]]<br />
<br />
TODO:<br />
* Research & make some [[weatherproof aggregate tiles]]<br />
* Learn about [[lime and eco plasters]]<br />
* Continue research on [[Oxford waste]]<br />
* Compile informal research on womens needs in the public realm<br />
* Continue to compile best practice examples of urban furniture<br />
<br />
==Feb 2023==<br />
Making melted glass - both to 'glaze' bisque tiles, in the craziest 3d way, and also (much neater) to make ready to use pebbles & panes from old bottles. LOVE this way of recycling. <br />
Next: make some more pieces, and some more moulds. Construct them into a window - 1. with lead & 2. with concrete.<br />
<br />
Dilemmas: who will commission glass? Dangerous/fragile in outdoor places. Expensive! Consider combining with concrete, 70s stye. <br />
Good for workshops on recycling.<br />
<br />
TODO:<br />
* Thurs, make more bisque moulds. matthew@gehlpeo<br />
* Get battwash<br />
* Try another fire, using:<br />
** raw green clay as mould w/battwash<br />
** thinner pieces<br />
<br />
Then there is the fractal aspect. Love how this process introduces chaos & unpredictability - much needed! Trying rationally to produce complexity is an unnecessary struggle. Allow natural processes to release their own inherent chaos into the work. Difficult to do this when aiming for public commissions - finished pieces must be robust & weatherproof. How to allow elements of chaos within a reliable structure? Concrete windows one solution. Mosaics one solution - grout the bits in place.<br />
<br />
Chat w Hamish about 3d scanning to take chaos from nature into replicable mould design. Then use that for casting glass.</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Weatherproof_aggregate_tiles&diff=1052Weatherproof aggregate tiles2023-02-06T15:21:42Z<p>Workinprogressadmin: Created page with "Experiments with mixing & moulding materials."</p>
<hr />
<div>Experiments with mixing & moulding materials.</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Journal_-_Human_Habitats&diff=1051Journal - Human Habitats2023-02-06T12:20:43Z<p>Workinprogressadmin: </p>
<hr />
<div>==Jan 2023==<br />
Beginnings. Reading Jan Ghel 'life between buildings' - learning the ways that built environment facilitates or discourages social life. The importance of secondary seating.<br />
<br />
Reading 'chaos' & 'the beauty of fractals' - & research on our physiological [[longing for fractals]].<br />
<br />
Need to bring together or narrow down focus amongst the following:<br />
* Generating fractals<br />
* Creating moulds (training days coming up + prototyping with melting & cement already happening)<br />
* Eco friendly or upcycled materials<br />
* Public space/ street furniture applications<br />
<br />
Would be interesting to have a brief to work to. Perhaps generate the brief from research with women in public space - ie what needs does this space have to fulfil?<br />
<br />
Start by gathering inspiring examples of work already happening.<br />
<br />
<br />
Waste aggregates:<br />
<br />
[[File:localWorksBrick.png]]<br />
<br />
<br />
TODO:<br />
* Research & make some [[weatherproof aggregate tiles]]<br />
* Learn about [[lime and eco plasters]]<br />
* Continue research on [[Oxford waste]]<br />
* Compile informal research on womens needs in the public realm<br />
* Continue to compile best practice examples of urban furniture</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=The_movement_toward_congruence_in_building_materials&diff=1050The movement toward congruence in building materials2023-02-06T12:10:15Z<p>Workinprogressadmin: /* Practices */</p>
<hr />
<div>See also [[Ideas of the Vernacular]]<br />
<br />
[[File:natureOfGothicQuote.png|frame|Quote from Ruskin, On the Nature of Gothic: the value of vernacular style.]]<br />
[[File:natureOfGothicQuote2.png|frame|Quote from Ruskin, On the Nature of Gothic: the value of non-judgemental acceptance of 'evil' alongside 'good', aka naturalism]]<br />
[[File:natureOfGothicQuote3.png|frame|Quote from Ruskin, On the Nature of Gothic: true naturalism depicts the imperfection of its subjects, but in a spirit of charity]]<br />
[[File:essayOnTypographyp17.PNG|frame|Eric Gill, An Essay on Typography: the absurd incongruence of living in a mechanised world and practising handicrafts on the weekend]]<br />
==Texts==<br />
===Now===<br />
* Book: tracing the sources of materials used to build NYC https://www.routledge.com/Reciprocal-Landscapes-Stories-of-Material-Movements/Hutton/p/book/9781138830684<br />
* CAT youtube lecture on sustainable materials & circular economy https://www.youtube.com/watch?v=gN0OZpLCP38<br />
* Article in Morris Society journal outlining the eco-socialist positions of W.Morris & Marceuse (in his 'Art & Liberation'), & how they relate. http://www.morrissociety.org/JWMS/19.3Winter2011/19.3.Macdonald.pdf<br />
* Manifesto for Rural Futurism (Italy) https://ruralfuturism.com/assets/temp/Manifesto_eng.pdf<br />
<br />
===Before===<br />
====Arts & Crafts movement theorists====<br />
* Jones, Owen. Grammar of Ornament - includes full colour illustrations (all public domain) and his 37 propositions for good design, summarised here: https://johncanningco.com/blog/inspired-by-history-owen-jones-and-the-grammar-of-ornament/ Full facsimile copy here: https://babel.hathitrust.org/cgi/pt?id=gri.ark:/13960/t76t1v951&view=1up&seq=9<br />
* Ruskin, John. The Nature of Gothic (a chapter of the Stones of Venice). Facsimile online here: https://babel.hathitrust.org/cgi/pt?id=gri.ark:/13960/t89g6d58z&view=1up&seq=10<br />
* Emery Walker, typographer<br />
* Eric Gill, An essay on typography https://books.google.co.uk/books?id=44Yq6UplAbAC&printsec=frontcover&redir_esc=y#v=onepage&q&f=false<br />
<br />
====Architects====<br />
* Book on the renaissance of cob & clay building, by Portmeirion's architect in 1919 - advocating the use of local materials to meet housing need for soon-to-be returning soldiers https://www.gutenberg.org/files/32048/32048-h/32048-h.htm#appII<br />
<br />
====Early modernists====<br />
* Textbook from the 1960s: Reyner Banham, 1960. Theory and Design in the First Machine Age https://monoskop.org/images/6/65/Banham_Reyner_Theory_and_Design_in_the_First_Machine_Age_2nd_ed.pdf<br />
==Practices==<br />
* Irish castle renovation project, learning to make DIY inlaid tiles https://www.youtube.com/watch?v=jBM2AnQTjPs<br />
* Local Works collective, Sussex - vernacular building materials https://localworksstudio.com/journal/<br />
* Baker Brown studio - architecture from waste materials, incl Brighton's 'waste house' https://bakerbrown.studio/news<br />
* MediaLab Prado - sustainable materials expo - small selection of demo projects https://www.medialab-prado.es/noticias/exposicion-materiales-sostenibles<br />
* Nabil Ali - artist researching natural pigments & growing plant dyes. Did workshop @ Maths Inst. https://nabil-ali.wixsite.com<br />
* Hannah Ryggen - textile artist creating tapestries woven from cloth she dyed w local materials https://www.modernartoxford.org.uk/event/hannah-ryggen/<br />
* Daniel Lie - shamanistic sculptural practice w biodegradable & psychoactive plant materials https://artreview.com/ar-september-2017-simonini-daniel-lie/<br />
* Rammed Earth builders: http://www.rammedearthconsulting.com<br />
* Some Sussex potters using local clay there: https://makinglewes.org/category/events/<br />
* Frankfurt project looking @ soil, compost etc https://blockadia-tiefsee.tumblr.com/<br />
* BC Materials: making bricks from waste material https://bcmaterials.org/concept<br />
<br />
==Suppliers==<br />
* Earthborn paints - might be up for interview about where they source their materials etc https://earthbornpaints.co.uk</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Journal_-_Human_Habitats&diff=1049Journal - Human Habitats2023-02-06T12:09:18Z<p>Workinprogressadmin: /* Jan 2023 */</p>
<hr />
<div>==Jan 2023==<br />
Beginnings. Reading Jan Ghel 'life between buildings' - learning the ways that built environment facilitates or discourages social life. The importance of secondary seating.<br />
<br />
Reading 'chaos' & 'the beauty of fractals' - & research on our physiological [[longing for fractals]].<br />
<br />
Need to bring together or narrow down focus amongst the following:<br />
* Generating fractals<br />
* Creating moulds (training days coming up + prototyping with melting & cement already happening)<br />
* Eco friendly or upcycled materials<br />
* Public space/ street furniture applications<br />
<br />
Would be interesting to have a brief to work to. Perhaps generate the brief from research with women in public space - ie what needs does this space have to fulfil?<br />
<br />
Start by gathering inspiring examples of work already happening.<br />
<br />
<br />
Waste aggregates:<br />
<br />
[[File:localWorksBrick.png]]<br />
<br />
<br />
TODO:<br />
* Research & make some [[weatherproof aggregate tiles]]<br />
* Continue research on [[Oxford waste]]<br />
* Compile informal research on womens needs in the public realm<br />
* Continue to compile best practice examples of urban furniture</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=File:LocalWorksBrick.png&diff=1048File:LocalWorksBrick.png2023-02-06T11:51:46Z<p>Workinprogressadmin: </p>
<hr />
<div></div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Journal_-_Human_Habitats&diff=1047Journal - Human Habitats2023-02-06T11:51:32Z<p>Workinprogressadmin: </p>
<hr />
<div>==Jan 2023==<br />
Beginnings. Reading Jan Ghel 'life between buildings' - learning the ways that built environment facilitates or discourages social life. The importance of secondary seating.<br />
<br />
Reading 'chaos' & 'the beauty of fractals' - & research on our physiological [[longing for fractals]].<br />
<br />
Need to bring together or narrow down focus amongst the following:<br />
* Generating fractals<br />
* Creating moulds (training days coming up + prototyping with melting & cement already happening)<br />
* Eco friendly or upcycled materials<br />
* Public space/ street furniture applications<br />
<br />
Would be interesting to have a brief to work to. Perhaps generate the brief from research with women in public space - ie what needs does this space have to fulfil?<br />
<br />
Start by gathering inspiring examples of work already happening.<br />
<br />
<br />
Waste aggregates:<br />
<br />
[[File:localWorksBrick.png]]</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Journal_-_Human_Habitats&diff=1046Journal - Human Habitats2023-02-06T11:43:37Z<p>Workinprogressadmin: /* Jan 2023 */</p>
<hr />
<div>==Jan 2023==<br />
Beginnings. Reading Jan Ghel 'life between buildings' - learning the ways that built environment facilitates or discourages social life. The importance of secondary seating.<br />
<br />
Reading 'chaos' & 'the beauty of fractals' - & research on our physiological [[longing for fractals]].<br />
<br />
Need to bring together or narrow down focus amongst the following:<br />
* Generating fractals<br />
* Creating moulds (training days coming up + prototyping with melting & cement already happening)<br />
* Eco friendly or upcycled materials<br />
* Public space/ street furniture applications<br />
<br />
Would be interesting to have a brief to work to. Perhaps generate the brief from research with women in public space - ie what needs does this space have to fulfil?<br />
<br />
Start by gathering inspiring examples of work already happening.</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Longing_for_fractals&diff=1045Longing for fractals2023-02-06T11:16:31Z<p>Workinprogressadmin: </p>
<hr />
<div>==STUDIES ON FRACTAL PREFERENCE==<br />
<br />
* "Universal aesthetic" of fractals, Chaos and Graphics, 37, 813-820. https://cpb-us-e1.wpmucdn.com/blogs.uoregon.edu/dist/e/12535/files/2015/12/ResponseGraphics-173dmyo.pdf<br />
<br />
* Fractals in art & nature: why do we like them? https://cpb-us-e1.wpmucdn.com/blogs.uoregon.edu/dist/e/12535/files/2015/12/SPIE-2013-1b6fdwu.pdf<br />
<br />
* Analysis of the fractal nature of paintings by Pollock & Mondriaan https://cpb-us-e1.wpmucdn.com/blogs.uoregon.edu/dist/e/12535/files/2015/12/MONDRIANcomplexity-29eucj1.pdf<br />
<br />
* Fractal analysis of tree paintings by Piet Mondrian (1872-1944), Tassos Bountis, Athanassios S. Fokas and Emmanouil Z. Psarakis<br />
<br />
* Aks, D., & Sprott, J. (1996). Quantifying aesthetic preference for chaotic patterns, Empirical Studies of the Arts, 14, 1-16.<br />
<br />
* Salingaros, N. A. (2006). A theory of architecture. Solingen: Umbau-Verlag<br />
<br />
* A hardcore mathematician talks about fractals of various kinds in detail, linking them to the history of pattern design https://cpb-us-e1.wpmucdn.com/blogs.uoregon.edu/dist/e/12535/files/2015/12/TactileFractals-1u8edkp.pdf<br />
<br />
==FRACTALS USED IN ARCHITECTURE==<br />
<br />
* Bovill, C. (1996). Fractal geometry in architecture and design. Cambridge MA: Birkhauser.<br />
* The Museum of unnatural form: a general article on fractals in new architecture w some examples https://cpb-us-e1.wpmucdn.com/blogs.uoregon.edu/dist/e/12535/files/2015/12/TactileFractals-1u8edkp.pdf<br />
* Examples of fractal building design https://www.researchgate.net/publication/326033004_FRACTAL_GEOMETRY_IN_ARCHITECTURE_FROM_FORMATIVE_IDEA_TO_SUPERFICIAL_SKIN_DESIGN<br />
* Video on fractal architecture: https://www.youtube.com/watch?v=AYeDt_7P7Uo<br />
* Ron Eglash - fractals in African patterns https://www.youtube.com/watch?v=7n36qV4Lk94<br />
<br />
==FRACTALS AND STRESS REDUCTION==<br />
<br />
* Richard Taylor - phycisist in the US also interested in art & architecutre. https://www.youtube.com/watch?v=yQCLqvKnwfs<br />
<br />
* EEGs show soothing effect of looking at fractals https://journals.sagepub.com/doi/10.1068/p5918<br />
<br />
* Writeup of a project to create relaxing carpet designs for care homes etc, by the Science and Design Laboratory.<br />
https://cpb-us-e1.wpmucdn.com/blogs.uoregon.edu/dist/e/12535/files/2020/01/art2401-6LITE.pdf<br />
<br />
* STRESS REDUCTION using fractal art & architecture https://cpb-us-e1.wpmucdn.com/blogs.uoregon.edu/dist/e/12535/files/2015/12/Responseleonardo-15izyt2.pdf<br />
<br />
* The Search for Stress-reducing Fractal Art: From Jackson Pollock to Frank Gehry<br />
https://cpb-us-e1.wpmucdn.com/blogs.uoregon.edu/dist/e/12535/files/2015/12/GehryCulture-2g1b06o.pdf<br />
<br />
==FRACTALS AND PSYCHOLOGY MISC==<br />
<br />
* RICHARD TAYLOR, prolific researcher on fractals in art/psychology, has a good website with links to lots of papers. He studied the deterioration in Willem de Kooning's paintings' fractal complexity as his dementia progressed. https://blogs.uoregon.edu/richardtaylor/2016/02/03/human-physiological-responses-to-fractals-in-nature-and-art/</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Longing_for_fractals&diff=1044Longing for fractals2023-02-06T11:15:39Z<p>Workinprogressadmin: </p>
<hr />
<div>==STUDIES ON FRACTAL PREFERENCE==<br />
<br />
* "Universal aesthetic" of fractals, Chaos and Graphics, 37, 813-820. https://cpb-us-e1.wpmucdn.com/blogs.uoregon.edu/dist/e/12535/files/2015/12/ResponseGraphics-173dmyo.pdf<br />
<br />
* Fractals in art & nature: why do we like them? https://cpb-us-e1.wpmucdn.com/blogs.uoregon.edu/dist/e/12535/files/2015/12/SPIE-2013-1b6fdwu.pdf<br />
<br />
* Analysis of the fractal nature of paintings by Pollock & Mondriaan https://cpb-us-e1.wpmucdn.com/blogs.uoregon.edu/dist/e/12535/files/2015/12/MONDRIANcomplexity-29eucj1.pdf<br />
<br />
* Fractal analysis of tree paintings by Piet Mondrian (1872-1944), Tassos Bountis, Athanassios S. Fokas and Emmanouil Z. Psarakis<br />
<br />
* Aks, D., & Sprott, J. (1996). Quantifying aesthetic preference for chaotic patterns, Empirical Studies of the Arts, 14, 1-16.<br />
<br />
* Salingaros, N. A. (2006). A theory of architecture. Solingen: Umbau-Verlag<br />
<br />
<br />
<br />
* A hardcore mathematician talks about fractals of various kinds in detail, linking them to the history of pattern design https://cpb-us-e1.wpmucdn.com/blogs.uoregon.edu/dist/e/12535/files/2015/12/TactileFractals-1u8edkp.pdf<br />
<br />
==FRACTALS USED IN ARCHITECTURE==<br />
<br />
* Bovill, C. (1996). Fractal geometry in architecture and design. Cambridge MA: Birkhauser.<br />
* The Museum of unnatural form: a general article on fractals in new architecture w some examples https://cpb-us-e1.wpmucdn.com/blogs.uoregon.edu/dist/e/12535/files/2015/12/TactileFractals-1u8edkp.pdf<br />
* Examples of fractal building design https://www.researchgate.net/publication/326033004_FRACTAL_GEOMETRY_IN_ARCHITECTURE_FROM_FORMATIVE_IDEA_TO_SUPERFICIAL_SKIN_DESIGN<br />
* Video on fractal architecture: https://www.youtube.com/watch?v=AYeDt_7P7Uo<br />
* Ron Eglash - fractals in African patterns https://www.youtube.com/watch?v=7n36qV4Lk94<br />
<br />
==FRACTALS AND STRESS REDUCTION==<br />
<br />
* Richard Taylor - phycisist in the US also interested in art & architecutre. https://www.youtube.com/watch?v=yQCLqvKnwfs<br />
<br />
* EEGs show soothing effect of looking at fractals https://journals.sagepub.com/doi/10.1068/p5918<br />
<br />
* Writeup of a project to create relaxing carpet designs for care homes etc, by the Science and Design Laboratory.<br />
https://cpb-us-e1.wpmucdn.com/blogs.uoregon.edu/dist/e/12535/files/2020/01/art2401-6LITE.pdf<br />
<br />
* STRESS REDUCTION using fractal art & architecture https://cpb-us-e1.wpmucdn.com/blogs.uoregon.edu/dist/e/12535/files/2015/12/Responseleonardo-15izyt2.pdf<br />
<br />
* The Search for Stress-reducing Fractal Art: From Jackson Pollock to Frank Gehry<br />
https://cpb-us-e1.wpmucdn.com/blogs.uoregon.edu/dist/e/12535/files/2015/12/GehryCulture-2g1b06o.pdf<br />
<br />
==FRACTALS AND PSYCHOLOGY MISC==<br />
<br />
* RICHARD TAYLOR, prolific researcher on fractals in art/psychology, has a good website with links to lots of papers. He studied the deterioration in Willem de Kooning's paintings' fractal complexity as his dementia progressed. https://blogs.uoregon.edu/richardtaylor/2016/02/03/human-physiological-responses-to-fractals-in-nature-and-art/</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Longing_for_fractals&diff=1043Longing for fractals2023-02-06T11:02:58Z<p>Workinprogressadmin: Created page with "STUDIES ON FRACTAL PREFERENCE =========================== * "Universal aesthetic" of fractals, Chaos and Graphics, 37, 813-820. https://cpb-us-e1.wpmucdn.com/blogs.uoregon...."</p>
<hr />
<div>STUDIES ON FRACTAL PREFERENCE<br />
===========================<br />
<br />
<br />
<br />
* "Universal aesthetic" of fractals, Chaos and Graphics, 37, 813-820. https://cpb-us-e1.wpmucdn.com/blogs.uoregon.edu/dist/e/12535/files/2015/12/ResponseGraphics-173dmyo.pdf<br />
<br />
* Fractals in art & nature: why do we like them? https://cpb-us-e1.wpmucdn.com/blogs.uoregon.edu/dist/e/12535/files/2015/12/SPIE-2013-1b6fdwu.pdf<br />
<br />
* Analysis of the fractal nature of paintings by Pollock & Mondriaan https://cpb-us-e1.wpmucdn.com/blogs.uoregon.edu/dist/e/12535/files/2015/12/MONDRIANcomplexity-29eucj1.pdf<br />
<br />
* Fractal analysis of tree paintings by Piet Mondrian (1872-1944), Tassos Bountis, Athanassios S. Fokas and Emmanouil Z. Psarakis<br />
<br />
* Aks, D., & Sprott, J. (1996). Quantifying aesthetic preference for chaotic patterns, Empirical Studies of the Arts, 14, 1-16.<br />
<br />
* Bovill, C. (1996). Fractal geometry in architecture and design. Cambridge MA: Birkhauser.<br />
<br />
* Salingaros, N. A. (2006). A theory of architecture. Solingen: Umbau-Verlag<br />
<br />
* The Museum of unnatural form: a general article on fractals in new architecture w some examples https://cpb-us-e1.wpmucdn.com/blogs.uoregon.edu/dist/e/12535/files/2015/12/TactileFractals-1u8edkp.pdf<br />
<br />
* A hardcore mathematician talks about fractals of various kinds in detail, linking them to the history of pattern design https://cpb-us-e1.wpmucdn.com/blogs.uoregon.edu/dist/e/12535/files/2015/12/TactileFractals-1u8edkp.pdf<br />
<br />
* Video on fractal architecture: https://www.youtube.com/watch?v=AYeDt_7P7Uo<br />
<br />
* Ron Eglash - fractals in African patterns https://www.youtube.com/watch?v=7n36qV4Lk94<br />
<br />
FRACTALS AND RELAXATION<br />
=========================<br />
<br />
* Richard Taylor - phycisist in the US also interested in art & architecutre. https://www.youtube.com/watch?v=yQCLqvKnwfs<br />
<br />
* EEGs show soothing effect of looking at fractals https://journals.sagepub.com/doi/10.1068/p5918<br />
<br />
* Writeup of a project to create relaxing carpet designs for care homes etc, by the Science and Design Laboratory.<br />
https://cpb-us-e1.wpmucdn.com/blogs.uoregon.edu/dist/e/12535/files/2020/01/art2401-6LITE.pdf<br />
<br />
* STRESS REDUCTION using fractal art & architecture https://cpb-us-e1.wpmucdn.com/blogs.uoregon.edu/dist/e/12535/files/2015/12/Responseleonardo-15izyt2.pdf<br />
<br />
* The Search for Stress-reducing Fractal Art: From Jackson Pollock to Frank Gehry<br />
https://cpb-us-e1.wpmucdn.com/blogs.uoregon.edu/dist/e/12535/files/2015/12/GehryCulture-2g1b06o.pdf<br />
<br />
<br />
<br />
FRACTALS AND PSYCHOLOGY MISC<br />
===============================<br />
* RICHARD TAYLOR, prolific researcher on fractals in art/psychology, has a good website with links to lots of papers. He studied the deterioration in Willem de Kooning's paintings' fractal complexity as his dementia progressed. https://blogs.uoregon.edu/richardtaylor/2016/02/03/human-physiological-responses-to-fractals-in-nature-and-art/</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Journal_-_Human_Habitats&diff=1042Journal - Human Habitats2023-02-06T11:02:51Z<p>Workinprogressadmin: Created page with "==Jan 2023== Beginnings. Reading Jan Ghel 'life between buildings' - learning the ways that built environment facilitates or discourages social life. The importance of seconda..."</p>
<hr />
<div>==Jan 2023==<br />
Beginnings. Reading Jan Ghel 'life between buildings' - learning the ways that built environment facilitates or discourages social life. The importance of secondary seating.<br />
<br />
Reading 'chaos' & 'the beauty of fractals' - & research on our physiological [[longing for fractals]].</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Human_Habitats&diff=1041Human Habitats2023-02-06T11:00:29Z<p>Workinprogressadmin: Created page with " * Journal - Human Habitats"</p>
<hr />
<div><br />
* [[Journal - Human Habitats]]</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Main_Page&diff=1040Main Page2023-02-06T10:59:09Z<p>Workinprogressadmin: </p>
<hr />
<div>Nor's work in progress wiki. Notes, research, reflections. Go here for portfolio: http://eleanorg.org<br />
<br />
==Projects==<br />
* [[Human Habitats]]<br />
* [[Botley]]<br />
* [[Nor's Mistress]]<br />
* [[Consent book]]<br />
* [[Health centre site]]<br />
* [[Covid mural]]<br />
* [[CommunityWorks co-designed artwork]]<br />
* [[Allotment]]<br />
<br />
==Research & Reference==<br />
<br />
* [[Cowley Vernacular]]<br />
* [[Holistic Placemaking]]</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Botley_wildlife&diff=1039Botley wildlife2023-01-06T21:35:55Z<p>Workinprogressadmin: </p>
<hr />
<div>* Onthophagus coenobita beetle https://www.ukbeetles.co.uk/onthophagus-coenobita<br />
<br />
https://static.wixstatic.com/media/26561f_70cccd57453e4c98b455e354af085986~mv2_d_2331_3180_s_2.jpg/v1/fill/w_405,h_553,al_c,q_80,usm_0.66_1.00_0.01/26561f_70cccd57453e4c98b455e354af085986~mv2_d_2331_3180_s_2.jpg<br />
https://static.wixstatic.com/media/26561f_3a85834796c14c3ba4bbe29938f03a0d~mv2_d_2105_3136_s_2.jpg/v1/fill/w_371,h_553,al_c,q_80,usm_0.66_1.00_0.01/26561f_3a85834796c14c3ba4bbe29938f03a0d~mv2_d_2105_3136_s_2.jpg<br />
https://static.wixstatic.com/media/26561f_97e24219a91b426bacc04c032d51badd~mv2_d_2296_3103_s_2.jpg/v1/fill/w_409,h_553,al_c,q_80,usm_0.66_1.00_0.01/26561f_97e24219a91b426bacc04c032d51badd~mv2_d_2296_3103_s_2.jpg<br />
<br />
other onthophages subspecies:<br />
<br />
https://upload.wikimedia.org/wikipedia/commons/thumb/5/53/Onthophagus_%28Gonocyphus%29_obliquus_%28Olivier%2C_1789%29_male_%284346956618%29.jpg/800px-Onthophagus_%28Gonocyphus%29_obliquus_%28Olivier%2C_1789%29_male_%284346956618%29.jpg<br />
<br />
https://upload.wikimedia.org/wikipedia/commons/thumb/a/a0/Onthophagus_%28Gonocyphus%29_shimba_Cambefort%2C_1980_Syn._Onthophagus_obliquus_shimba_Cambefort%2C_1980_female_%284346209433%29.jpg/800px-Onthophagus_%28Gonocyphus%29_shimba_Cambefort%2C_1980_Syn._Onthophagus_obliquus_shimba_Cambefort%2C_1980_female_%284346209433%29.jpg<br />
<br />
https://upload.wikimedia.org/wikipedia/commons/thumb/3/3f/Proagoderus_%28%3DOnthophagus%29_nigricornis_Fairmaire%2C_1887_male_%283232050794%29.jpg/800px-Proagoderus_%28%3DOnthophagus%29_nigricornis_Fairmaire%2C_1887_male_%283232050794%29.jpg<br />
<br />
* Soldier flies<br />
https://upload.wikimedia.org/wikipedia/commons/thumb/2/21/Stratiomyidae_wing_veins-1.svg/1024px-Stratiomyidae_wing_veins-1.svg.png<br />
https://upload.wikimedia.org/wikipedia/commons/thumb/f/f3/Soldier_fly_larva.jpg/1024px-Soldier_fly_larva.jpg<br />
http://www.brisbaneinsects.com/brisbane_Tabanoidea/images/DSCN1871.jpg<br />
<br />
* Sinodendron cylindricum aka Rhinoceros beetle<br />
https://warehouse1.indicia.org.uk/upload/p18o5rfua619ffhnp8ctmq7k262.jpg<br />
https://www.nhsn.org.uk/wp-content/uploads/2020/12/P6201722-1500x1125.jpg<br />
https://static.wixstatic.com/media/26561f_53283b65d30f4262ac288c2aed468f08~mv2_d_1646_2645_s_2.jpg/v1/fill/w_344,h_553,al_c,q_80,usm_0.66_1.00_0.01/26561f_53283b65d30f4262ac288c2aed468f08~mv2_d_1646_2645_s_2.jpg<br />
<br />
https://static.wixstatic.com/media/26561f_01d6dee6e69e4a84b7e4525861dd1953~mv2.png/v1/fill/w_282,h_448,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Diagram%202.png<br />
<br />
*</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Botley_wildlife&diff=1038Botley wildlife2023-01-06T21:10:57Z<p>Workinprogressadmin: Created page with "* Onthophages beetle https://en.wikipedia.org/wiki/Onthophagus https://upload.wikimedia.org/wikipedia/commons/thumb/5/53/Onthophagus_%28Gonocyphus%29_obliquus_%28Olivier%2C_17..."</p>
<hr />
<div>* Onthophages beetle https://en.wikipedia.org/wiki/Onthophagus<br />
https://upload.wikimedia.org/wikipedia/commons/thumb/5/53/Onthophagus_%28Gonocyphus%29_obliquus_%28Olivier%2C_1789%29_male_%284346956618%29.jpg/800px-Onthophagus_%28Gonocyphus%29_obliquus_%28Olivier%2C_1789%29_male_%284346956618%29.jpg</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Botley_2023&diff=1037Botley 20232023-01-06T21:02:17Z<p>Workinprogressadmin: </p>
<hr />
<div>New start on the Botley project - flyover out, pedestrian zone IN.<br />
Another strange & liminal site, on the windswept edge of a cavernous new pedestrian shopping area, catching the sidelong glints of the sun's gold.<br />
One low & sympathetic bronze-hatted block of flats, and then one hideously VAST and high white monstrosity blocking out all light and warmth opposite. This is the 'cafe wall'.<br />
<br />
Something about welcoming the body - on the cafe wall, human proportion and standing close to it. And on the other wall, signposts perhaps - pointing the way into the shops. Perhaps a giant hand.<br />
<br />
[[file:engineerBrickWall1.jpg]]<br />
[[file:coffeeWall1.jpg]]<br />
<br />
==A new boundary zone==<br />
Perhaps not as obviously as the flyover, but these walls also mark a boundary-place:<br />
* Through-road / shopping centre<br />
* Old Howse shops / new flats & shops behind<br />
* City / countryside<br />
* Floodplain / Cumnor Hill<br />
* Light / Shadow<br />
* 1930s suburb / new-build<br />
<br />
Boundaries are places of strange hybrids and guardians. The vibrant active community in Botley is testament to the power of such edge-places where city gives way to countryside, producing something unique at the margin.<br />
<br />
==Boundary creatures==<br />
<br />
See page for [[Botley wildlife]]<br />
<br />
Beating the bounds<br />
https://daily.jstor.org/wp-content/uploads/2020/05/beating_the_bounds_1050.jpg<br />
<br />
Toll gates<br />
https://historicengland.org.uk/hex/file/he/content/upload/database/3821_700.jpg?w=980&h=650&mode=max&quality=60<br />
<br />
Janus - god of doorways & thresholds<br />
https://en.wikipedia.org/wiki/Janus<br />
https://upload.wikimedia.org/wikipedia/commons/thumb/3/34/Double_herm_Chiaramonti_Inv1395.jpg/506px-Double_herm_Chiaramonti_Inv1395.jpg<br />
<br />
'''Cardea''' - Roman goddess of hinges. <br />
See also her sometime-consorts Forculus, from fores, "door", plural in form because double doors were common on public buildings and elite homes (domūs); and Limentinus, from limen, liminis, "threshold" - who guarded double doors & north/south doorways into towns: https://en.wikipedia.org/wiki/Cardea<br />
"Cardea had also magic powers for protecting doorways (by touching thresholds and posts with wet hawthorn twigs)"<br />
<br />
'''Hecate''' - goddess of crossroads<br />
<br />
https://upload.wikimedia.org/wikipedia/commons/thumb/5/5b/AN00866037_001_l.jpg/220px-AN00866037_001_l.jpg<br />
https://en.wikipedia.org/wiki/Hecate<br />
<br />
"It was probably her role as guardian of entrances that led to Hecate's identification by the mid fifth century with Enodia, a Thessalian goddess. Enodia's very name ("In-the-Road") suggests that she watched over entrances, for it expresses both the possibility that she stood on the main road into a city, keeping an eye on all who entered, and in the road in front of private houses, protecting their inhabitants.[59]<br />
<br />
This function would appear to have some relationship with the iconographic association of Hecate with keys, and might also relate to her appearance with two torches, which when positioned on either side of a gate or door illuminated the immediate area and allowed visitors to be identified. "In Byzantium small temples in her honour were placed close to the gates of the city. Hecate's importance to Byzantium was above all as a deity of protection. When Philip of Macedon was about to attack the city, according to the legend she alerted the townspeople with her ever present torches, and with her pack of dogs, which served as her constant companions."[60] This suggests that Hecate's close association with dogs derived in part from the use of watchdogs."<br />
<br />
'''Terminus''' - god of boundary markers<br />
https://en.wikipedia.org/wiki/Terminus_(god)<br />
The name of the god Terminus was the Latin word for a boundary stone,[1] and his worship as recorded in the late Republic and Empire centred on this stone, with which the god could be identified.[2] Siculus Flaccus, a writer on land surveying, records the ritual by which the stone was sanctified: the bones, ashes, and blood of a sacrificial victim, along with crops, honeycombs, and wine, were placed into a hole at a point where estates converged, and the stone was driven in on top.[3] On February 23 annually, a festival called the Terminalia was celebrated in Terminus' honor, involving practices which can be regarded as a reflection or "yearly renewal" of this foundational ritual.[4] Neighboring families would garland their respective sides of the marker and make offerings to Terminus at an altar—Ovid identifies these, again, as crops, honeycombs, and wine. The marker itself would be drenched in the blood of a sacrificed lamb or pig. <br />
<br />
==A modern boundary marker==<br />
Picking up from the Portugese wayfinding tile murals, new boundary-figures could be invented for this strange suburban crossroads. With some kind of 3D element or site which is designed for ritual marking or touching for good luck.<br />
<br />
motifs of oil / water<br />
light / dark<br />
wind / sun<br />
human-scale / vast urban scale<br />
tiny closeup / huge zoomed out<br />
<br />
==tactile places==<br />
touching them brings good luck or magic power:<br />
<br />
The orb of the Monserrat Madonna<br />
<br />
http://tour.liketourist.com/tour/images/609-4.jpg<br />
<br />
Kissing the Blarney stone<br />
<br />
https://img.rasset.ie/0001511a-1600.jpg<br />
<br />
Statue rubbing in general<br />
<br />
https://en.wikipedia.org/wiki/Statue_rubbing<br />
<br />
Spinning on the bull's testicles in Milan<br />
<br />
https://thumbs.dreamstime.com/b/milan-vittorio-emanuele-gallery-spinning-bull-good-luck-mosaic-floor-tourist-using-heel-his-shoe-to-genitals-68244998.jpg<br />
<br />
<br />
<br />
Putting a coin in the boar's mouth<br />
<br />
upload.wikimedia.org/wikipedia/commons/thumb/4/49/Porcellino_di_pietro_tacca%2C_originale_02.JPG/*px-Porcellino_di_pietro_tacca%2C_originale_02.JPG</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Botley_2023&diff=1036Botley 20232023-01-03T16:45:30Z<p>Workinprogressadmin: </p>
<hr />
<div>New start on the Botley project - flyover out, pedestrian zone IN.<br />
Another strange & liminal site, on the windswept edge of a cavernous new pedestrian shopping area, catching the sidelong glints of the sun's gold.<br />
One low & sympathetic bronze-hatted block of flats, and then one hideously VAST and high white monstrosity blocking out all light and warmth opposite. This is the 'cafe wall'.<br />
<br />
Something about welcoming the body - on the cafe wall, human proportion and standing close to it. And on the other wall, signposts perhaps - pointing the way into the shops. Perhaps a giant hand.<br />
<br />
[[file:engineerBrickWall1.jpg]]<br />
[[file:coffeeWall1.jpg]]<br />
<br />
==A new boundary zone==<br />
Perhaps not as obviously as the flyover, but these walls also mark a boundary-place:<br />
* Through-road / shopping centre<br />
* Old Howse shops / new flats & shops behind<br />
* City / countryside<br />
* Floodplain / Cumnor Hill<br />
* Light / Shadow<br />
* 1930s suburb / new-build<br />
<br />
Boundaries are places of strange hybrids and guardians. The vibrant active community in Botley is testament to the power of such edge-places where city gives way to countryside, producing something unique at the margin.<br />
<br />
==Boundary creatures==<br />
<br />
Beating the bounds<br />
https://daily.jstor.org/wp-content/uploads/2020/05/beating_the_bounds_1050.jpg<br />
<br />
Toll gates<br />
https://historicengland.org.uk/hex/file/he/content/upload/database/3821_700.jpg?w=980&h=650&mode=max&quality=60<br />
<br />
Janus - god of doorways & thresholds<br />
https://en.wikipedia.org/wiki/Janus<br />
https://upload.wikimedia.org/wikipedia/commons/thumb/3/34/Double_herm_Chiaramonti_Inv1395.jpg/506px-Double_herm_Chiaramonti_Inv1395.jpg<br />
<br />
'''Cardea''' - Roman goddess of hinges. <br />
See also her sometime-consorts Forculus, from fores, "door", plural in form because double doors were common on public buildings and elite homes (domūs); and Limentinus, from limen, liminis, "threshold" - who guarded double doors & north/south doorways into towns: https://en.wikipedia.org/wiki/Cardea<br />
"Cardea had also magic powers for protecting doorways (by touching thresholds and posts with wet hawthorn twigs)"<br />
<br />
'''Hecate''' - goddess of crossroads<br />
<br />
https://upload.wikimedia.org/wikipedia/commons/thumb/5/5b/AN00866037_001_l.jpg/220px-AN00866037_001_l.jpg<br />
https://en.wikipedia.org/wiki/Hecate<br />
<br />
"It was probably her role as guardian of entrances that led to Hecate's identification by the mid fifth century with Enodia, a Thessalian goddess. Enodia's very name ("In-the-Road") suggests that she watched over entrances, for it expresses both the possibility that she stood on the main road into a city, keeping an eye on all who entered, and in the road in front of private houses, protecting their inhabitants.[59]<br />
<br />
This function would appear to have some relationship with the iconographic association of Hecate with keys, and might also relate to her appearance with two torches, which when positioned on either side of a gate or door illuminated the immediate area and allowed visitors to be identified. "In Byzantium small temples in her honour were placed close to the gates of the city. Hecate's importance to Byzantium was above all as a deity of protection. When Philip of Macedon was about to attack the city, according to the legend she alerted the townspeople with her ever present torches, and with her pack of dogs, which served as her constant companions."[60] This suggests that Hecate's close association with dogs derived in part from the use of watchdogs."<br />
<br />
'''Terminus''' - god of boundary markers<br />
https://en.wikipedia.org/wiki/Terminus_(god)<br />
The name of the god Terminus was the Latin word for a boundary stone,[1] and his worship as recorded in the late Republic and Empire centred on this stone, with which the god could be identified.[2] Siculus Flaccus, a writer on land surveying, records the ritual by which the stone was sanctified: the bones, ashes, and blood of a sacrificial victim, along with crops, honeycombs, and wine, were placed into a hole at a point where estates converged, and the stone was driven in on top.[3] On February 23 annually, a festival called the Terminalia was celebrated in Terminus' honor, involving practices which can be regarded as a reflection or "yearly renewal" of this foundational ritual.[4] Neighboring families would garland their respective sides of the marker and make offerings to Terminus at an altar—Ovid identifies these, again, as crops, honeycombs, and wine. The marker itself would be drenched in the blood of a sacrificed lamb or pig. <br />
<br />
==A modern boundary marker==<br />
Picking up from the Portugese wayfinding tile murals, new boundary-figures could be invented for this strange suburban crossroads. With some kind of 3D element or site which is designed for ritual marking or touching for good luck.<br />
<br />
motifs of oil / water<br />
light / dark<br />
wind / sun<br />
human-scale / vast urban scale<br />
tiny closeup / huge zoomed out<br />
<br />
==tactile places==<br />
touching them brings good luck or magic power:<br />
<br />
The orb of the Monserrat Madonna<br />
<br />
http://tour.liketourist.com/tour/images/609-4.jpg<br />
<br />
Kissing the Blarney stone<br />
<br />
https://img.rasset.ie/0001511a-1600.jpg<br />
<br />
Statue rubbing in general<br />
<br />
https://en.wikipedia.org/wiki/Statue_rubbing<br />
<br />
Spinning on the bull's testicles in Milan<br />
<br />
https://thumbs.dreamstime.com/b/milan-vittorio-emanuele-gallery-spinning-bull-good-luck-mosaic-floor-tourist-using-heel-his-shoe-to-genitals-68244998.jpg<br />
<br />
<br />
<br />
Putting a coin in the boar's mouth<br />
<br />
upload.wikimedia.org/wikipedia/commons/thumb/4/49/Porcellino_di_pietro_tacca%2C_originale_02.JPG/*px-Porcellino_di_pietro_tacca%2C_originale_02.JPG</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Botley_2023&diff=1035Botley 20232023-01-03T16:21:49Z<p>Workinprogressadmin: </p>
<hr />
<div>New start on the Botley project - flyover out, pedestrian zone IN.<br />
Another strange & liminal site, on the windswept edge of a cavernous new pedestrian shopping area, catching the sidelong glints of the sun's gold.<br />
One low & sympathetic bronze-hatted block of flats, and then one hideously VAST and high white monstrosity blocking out all light and warmth opposite. This is the 'cafe wall'.<br />
<br />
Something about welcoming the body - on the cafe wall, human proportion and standing close to it. And on the other wall, signposts perhaps - pointing the way into the shops. Perhaps a giant hand.<br />
<br />
[[file:engineerBrickWall1.jpg]]<br />
[[file:coffeeWall1.jpg]]<br />
<br />
==A new boundary zone==<br />
Perhaps not as obviously as the flyover, but these walls also mark a boundary-place:<br />
* Through-road / shopping centre<br />
* Old Howse shops / new flats & shops behind<br />
* City / countryside<br />
* Floodplain / Cumnor Hill<br />
* Light / Shadow<br />
* 1930s suburb / new-build<br />
<br />
Boundaries are places of strange hybrids and guardians. The vibrant active community in Botley is testament to the power of such edge-places where city gives way to countryside, producing something unique at the margin.<br />
<br />
==Boundary creatures==<br />
<br />
Beating the bounds<br />
https://daily.jstor.org/wp-content/uploads/2020/05/beating_the_bounds_1050.jpg<br />
<br />
Toll gates<br />
https://historicengland.org.uk/hex/file/he/content/upload/database/3821_700.jpg?w=980&h=650&mode=max&quality=60<br />
<br />
Janus - god of doorways & thresholds<br />
https://en.wikipedia.org/wiki/Janus<br />
https://upload.wikimedia.org/wikipedia/commons/thumb/3/34/Double_herm_Chiaramonti_Inv1395.jpg/506px-Double_herm_Chiaramonti_Inv1395.jpg<br />
<br />
'''Cardea''' - Roman goddess of hinges. <br />
See also her sometime-consorts Forculus, from fores, "door", plural in form because double doors were common on public buildings and elite homes (domūs); and Limentinus, from limen, liminis, "threshold" - who guarded double doors & north/south doorways into towns: https://en.wikipedia.org/wiki/Cardea<br />
"Cardea had also magic powers for protecting doorways (by touching thresholds and posts with wet hawthorn twigs)"<br />
<br />
'''Hecate''' - goddess of crossroads<br />
<br />
https://upload.wikimedia.org/wikipedia/commons/thumb/5/5b/AN00866037_001_l.jpg/220px-AN00866037_001_l.jpg<br />
https://en.wikipedia.org/wiki/Hecate<br />
<br />
"It was probably her role as guardian of entrances that led to Hecate's identification by the mid fifth century with Enodia, a Thessalian goddess. Enodia's very name ("In-the-Road") suggests that she watched over entrances, for it expresses both the possibility that she stood on the main road into a city, keeping an eye on all who entered, and in the road in front of private houses, protecting their inhabitants.[59]<br />
<br />
This function would appear to have some relationship with the iconographic association of Hecate with keys, and might also relate to her appearance with two torches, which when positioned on either side of a gate or door illuminated the immediate area and allowed visitors to be identified. "In Byzantium small temples in her honour were placed close to the gates of the city. Hecate's importance to Byzantium was above all as a deity of protection. When Philip of Macedon was about to attack the city, according to the legend she alerted the townspeople with her ever present torches, and with her pack of dogs, which served as her constant companions."[60] This suggests that Hecate's close association with dogs derived in part from the use of watchdogs."<br />
<br />
'''Terminus''' - god of boundary markers<br />
https://en.wikipedia.org/wiki/Terminus_(god)<br />
The name of the god Terminus was the Latin word for a boundary stone,[1] and his worship as recorded in the late Republic and Empire centred on this stone, with which the god could be identified.[2] Siculus Flaccus, a writer on land surveying, records the ritual by which the stone was sanctified: the bones, ashes, and blood of a sacrificial victim, along with crops, honeycombs, and wine, were placed into a hole at a point where estates converged, and the stone was driven in on top.[3] On February 23 annually, a festival called the Terminalia was celebrated in Terminus' honor, involving practices which can be regarded as a reflection or "yearly renewal" of this foundational ritual.[4] Neighboring families would garland their respective sides of the marker and make offerings to Terminus at an altar—Ovid identifies these, again, as crops, honeycombs, and wine. The marker itself would be drenched in the blood of a sacrificed lamb or pig. <br />
<br />
==A modern boundary marker==<br />
Picking up from the Portugese wayfinding tile murals, new boundary-figures could be invented for this strange suburban crossroads. With some kind of 3D element or site which is designed for ritual marking or touching for good luck.<br />
<br />
motifs of oil / water<br />
light / dark<br />
wind / sun<br />
human-scale / vast urban scale<br />
tiny closeup / huge zoomed out</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Botley_2023&diff=1034Botley 20232023-01-03T16:11:07Z<p>Workinprogressadmin: </p>
<hr />
<div>New start on the Botley project - flyover out, pedestrian zone IN.<br />
Another strange & liminal site, on the windswept edge of a cavernous new pedestrian shopping area, catching the sidelong glints of the sun's gold.<br />
One low & sympathetic bronze-hatted block of flats, and then one hideously VAST and high white monstrosity blocking out all light and warmth opposite. This is the 'cafe wall'.<br />
<br />
Something about welcoming the body - on the cafe wall, human proportion and standing close to it. And on the other wall, signposts perhaps - pointing the way into the shops. Perhaps a giant hand.<br />
<br />
[[file:engineerBrickWall1.jpg]]<br />
[[file:coffeeWall1.jpg]]<br />
<br />
==A new boundary zone==<br />
Perhaps not as obviously as the flyover, but these walls also mark a boundary-place:<br />
* Through-road / shopping centre<br />
* Old Howse shops / new flats & shops behind<br />
* City / countryside<br />
* Floodplain / Cumnor Hill<br />
* Light / Shadow<br />
* 1930s suburb / new-build<br />
<br />
Boundaries are places of strange hybrids and guardians. The vibrant active community in Botley is testament to the power of such edge-places where city gives way to countryside, producing something unique at the margin.<br />
<br />
==Boundary creatures==<br />
<br />
Beating the bounds<br />
https://daily.jstor.org/wp-content/uploads/2020/05/beating_the_bounds_1050.jpg<br />
<br />
Toll gates<br />
https://historicengland.org.uk/hex/file/he/content/upload/database/3821_700.jpg?w=980&h=650&mode=max&quality=60<br />
<br />
Janus - god of doorways & thresholds<br />
https://en.wikipedia.org/wiki/Janus<br />
https://upload.wikimedia.org/wikipedia/commons/thumb/3/34/Double_herm_Chiaramonti_Inv1395.jpg/506px-Double_herm_Chiaramonti_Inv1395.jpg<br />
<br />
'''Cardea''' - Roman goddess of hinges. <br />
See also her sometime-consorts Forculus, from fores, "door", plural in form because double doors were common on public buildings and elite homes (domūs); and Limentinus, from limen, liminis, "threshold" - who guarded double doors & north/south doorways into towns: https://en.wikipedia.org/wiki/Cardea<br />
"Cardea had also magic powers for protecting doorways (by touching thresholds and posts with wet hawthorn twigs)"<br />
<br />
'''Hecate''' - goddess of crossroads<br />
<br />
https://upload.wikimedia.org/wikipedia/commons/thumb/5/5b/AN00866037_001_l.jpg/220px-AN00866037_001_l.jpg<br />
https://en.wikipedia.org/wiki/Hecate<br />
<br />
"It was probably her role as guardian of entrances that led to Hecate's identification by the mid fifth century with Enodia, a Thessalian goddess. Enodia's very name ("In-the-Road") suggests that she watched over entrances, for it expresses both the possibility that she stood on the main road into a city, keeping an eye on all who entered, and in the road in front of private houses, protecting their inhabitants.[59]<br />
<br />
This function would appear to have some relationship with the iconographic association of Hecate with keys, and might also relate to her appearance with two torches, which when positioned on either side of a gate or door illuminated the immediate area and allowed visitors to be identified. "In Byzantium small temples in her honour were placed close to the gates of the city. Hecate's importance to Byzantium was above all as a deity of protection. When Philip of Macedon was about to attack the city, according to the legend she alerted the townspeople with her ever present torches, and with her pack of dogs, which served as her constant companions."[60] This suggests that Hecate's close association with dogs derived in part from the use of watchdogs."</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=File:CoffeeWall1.jpg&diff=1033File:CoffeeWall1.jpg2023-01-03T15:18:01Z<p>Workinprogressadmin: </p>
<hr />
<div></div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=File:EngineerBrickWall1.jpg&diff=1032File:EngineerBrickWall1.jpg2023-01-03T15:16:25Z<p>Workinprogressadmin: </p>
<hr />
<div></div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Botley_2023&diff=1031Botley 20232023-01-03T15:13:41Z<p>Workinprogressadmin: Created page with "New start on the Botley project - flyover out, pedestrian zone IN. Another strange & liminal site, on the windswept edge of a cavernous new pedestrian shopping area, catching..."</p>
<hr />
<div>New start on the Botley project - flyover out, pedestrian zone IN.<br />
Another strange & liminal site, on the windswept edge of a cavernous new pedestrian shopping area, catching the sidelong glints of the sun's gold.<br />
One low & sympathetic bronze-hatted block of flats, and then one hideously VAST and high white monstrosity blocking out all light and warmth opposite. This is the 'cafe wall'.<br />
<br />
Something about welcoming the body - on the cafe wall, human proportion and standing close to it. And on the other wall, signposts perhaps - pointing the way into the shops. Perhaps a giant hand.<br />
<br />
[[file:engineerBrickWall1.jpg]]<br />
[[file:coffeeWall1.jpg]]</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Botley&diff=1030Botley2023-01-03T15:08:50Z<p>Workinprogressadmin: </p>
<hr />
<div>==2023==<br />
[[Botley 2023]]<br />
<br />
==Site research==<br />
<br />
[[File:onTheBotleyEscarpment1.jpg]]<br />
<br />
Perched up on the escarpment I feel like a hermit, or maybe one of Alex's gargoyles. Surprised at how such little Wild can screen the high faces of surrounding walls, and put passing walkers in another world. At the top of the slope, strange clash of scales as I peer up at the vast grey backs of A-road signage not meant for my eyes. This structure was not made with walkers, plants or mushrooms in mind - and yet here we are, eking a life in and around it.<br />
<br />
“Shoo-all-a-way. Shoo-all-a-way. Come again another day. ‘Ere’s our master, ee’s cum wum, Thee mun floy and oi must run, Shoo-all-way. <br />
Shoo-all-a-way. Shoo-all-a-way. Thee maunt another moment stay, Or to skare thee oi must run, Shootee dedd wi moi old gun. Shoo-all-a-way.”<br />
<br />
- A local bird-scarers song recorded by Henry Taunt<br />
<br />
[[File:flyoverHerb1.jpg]] [[File:flyoverApples.jpg]]<br />
<br />
Reflecting on our local tour with ecologists and volunteers, the paradox of suburbia came through prominently: how do we make a home here after modernism? What place for the plants, foraging foxes, and buildings? Do we have to segregate them, humans and plants each with their own zone? The egg-stealing foxes know such a boundary can never be enforced. Up in the flyover's concrete rafters, pigeons huddle and coo. On the nearby hills, conservationists struggle to preserve the sacred in the face of modernity's onslaught, with rituals of care and maintenance. (By the end of our tour, a plastic bag full of litter acts as a forager's map of where we have walked.) In a cavernous, minimalist new community hall, women cook bread pudding in handmade floral aprons.<br />
<br />
[[File:botleyAprons.jpg]]<br />
<br />
The secret hermit's place under the flyover was, I'm told, once home to local hermit-celebrity [https://www.oxfordmail.co.uk/news/17196260.botley-bag-lady-court-hears-eccentric-figure-wanted-remembered Eleanor Bolton]- a modern woman by all accounts living a kind of secular, medieval religious life in a way this architecture has no place for - and yet at the same time, by its liminality, invites. Yellow spraycan letters read, "ELEANOR: FOREVER A SAINT!".<br />
<br />
[[File:hermitsCave1.jpg]] [[File:hermitsCave2.jpg]] [[File:hermitsCaveGraffiti.jpg]] <br />
<br />
On one side, steps crunchy with pigeon droppings ascend into the bird-realm and I see images of bird-people roosting up here in the concrete hermit's cave. From the road surface overhead, spilled tarmac oozes down the walls forming black stalactites.<br />
<br />
[[File:blackStalactites.jpg]]<br />
<br />
“Who knoweth not the posts set up in lengthy row right all athwart thy mead, little Botley”<br />
(anonymous quote translated from Latin, found on a book of historic photographs)<br />
<br />
===Elms Farm dairy===<br />
A few days ago, I am told, an unbroken bottle was lifted from the sod. It has been under there since when, 1930s perhaps? With the brutalist concrete atop. From the milk bottling plant. I speak to the Howse trustees, some of whom still farm. The descendants of the cows on this long-gone farm live on. And from one who has died, frozen sperm remains in straws ready to spring forth. Another has had her DNA taken, for future cloning when the law allows.<br />
<br />
They were once herded across this road, from the barn over the road.<br />
<br />
What relation these cows to the pigeons and mushrooms of today? The animals perhaps are wilder, the humans tamed. No need to pin this down - catch the complex weave - the intermingling crossings. We live, live, live on.<br />
<br />
==Bypass Variegated==<br />
https://upload.wikimedia.org/wikipedia/en/e/e5/By-pass-variegated-Osbert-Lancaster.jpg<br />
Ref: https://en.wikipedia.org/wiki/By-pass_Variegated<br />
<br />
Interesting visual motifs - modernity in tension with historic pattern/fantasy of vernacular - domestic scale, decoration<br />
<br />
==Embracing Edge-places==<br />
Assemble studio's 'folly for a flyover' <br />
https://api.assemblestudio.co.uk/wp-content/uploads/assemble-folly_for_a_flyover-02-1600x1066.jpg<br />
<br />
Mark Leckey's flyover lifesize replica https://www.theguardian.com/artanddesign/2019/sep/23/concrete-art-mark-leckey-m53-motorway-bridge-at-tate-britain<br />
https://i.guim.co.uk/img/media/f23becc225c42bfe15d4a259fa649df2826ec29f/0_181_3600_2160/master/3600.jpg<br />
<br />
==Hermits==<br />
Perching high up for a different perspective........<br />
<br />
Simeon Stylites<br />
<br />
https://htmlgiant.com/wp-content/uploads/2013/07/ImageCache.jpeg<br />
<br />
https://assets.atlasobscura.com/media/W1siZiIsInVwbG9hZHMvcGxhY2VfaW1hZ2VzLzU5MTQ5N2JmLWJmZjItNDA2ZC1iNDgzLWVlMTQwNWUxMmM1NTk2ODY4OWY3OGYwNzk0YTQ4M18xYWxrb3kuanBnIl0sWyJwIiwidGh1bWIiLCIxMjAweD4iXSxbInAiLCJjb252ZXJ0IiwiLXF1YWxpdHkgODEgLWF1dG8tb3JpZW50Il1d/1alkoy.jpg<br />
<br />
https://i.pinimg.com/564x/1a/96/11/1a9611469292a687864d334ee5e32210.jpg<br />
<br />
==Poetry of Botley==<br />
And once, in winter, on the causeway chill<br />
<br />
Where home through flooded fields foot-travellers go,<br />
<br />
Have I not pass'd thee on the wooden bridge,<br />
<br />
Wrapt in thy cloak and battling with the snow,<br />
<br />
Thy face tow'rd Hinksey and its wintry ridge?<br />
<br />
And thou has climb'd the hill,<br />
<br />
And gain'd the white brow of the Cumner range<br />
<br />
-Matthew Arnold, 'Scholar Gypsy'<br />
<br />
Beyond the ferry water<br />
That fast and silent flowed,<br />
She turned, she gazed a moment,<br />
Then took her onward road<br />
<br />
Between the winding willows<br />
To a city white with spires:<br />
It seemed a path of pilgrims<br />
To the home of earth's desires.<br />
<br />
Blue shade of golden branches<br />
Spread for her journeying,<br />
Till he that lingered lost her<br />
Among the leaves of Spring.<br />
<br />
- Robert Laurence Binyon, 'Ferry Hinksey'<br />
<br />
==Wayfinding precedents==<br />
The problem of how to draw people into a new or tucked-away town area has been tackled in many places... here are some examples:<br />
<br />
Paintshop Studio Bournemouth underpasses - coded north/south/east/west by colour, with destinations of each listed<br />
https://i1.wp.com/paintshopstudio.com/wp-content/uploads/2020/05/BCP-Underpass-Wayfinding_Paintshop_7.jpg<br />
<br />
Stratford BID mural<br />
https://stratfordoriginal.com/sites/default/files/styles/1170x425/public/newsimg/IMG_1213.JPG<br />
<br />
Smith & Diction BOK wayfinding - including freestanding objects <br />
https://miro.medium.com/max/3840/1*NY2zWDApqkjto3YH_CNBCw.jpeg<br />
https://miro.medium.com/max/9730/1*tGk8dcL5jVxKN2PrHqmoiA.jpeg<br />
<br />
==Visual ideas==<br />
<br />
Flyover as boundary-place, human/plant/animal hybrids<br />
https://arthistoryproject.com/site/assets/files/33178/joan_miro-person_throwing_a_stone_at_a_bird-1926-trivium-art-history-1.800x0.jpg<br />
<br />
<br />
===Roosting creatures of the flyover===<br />
[[File:birdPerson.png]]<br />
https://i.pinimg.com/564x/23/30/c6/2330c69785cf061ae111f9ed67a6fb74.jpg<br />
"Roost in Peace Bird-Person..." -reddit comment<br />
https://i.pinimg.com/564x/20/e8/9d/20e89d23b211c9d8c6a77c718733e0b2.jpg<br />
https://i.pinimg.com/564x/a6/f1/64/a6f16444481d3a033372961aabceb491.jpg<br />
https://i.pinimg.com/564x/57/50/f9/5750f93793b38f87edfea48dc9f79d21.jpg<br />
https://i.pinimg.com/564x/fb/89/df/fb89dfb918fd0f1019eb0691d2bfdb02.jpg<br />
https://i.pinimg.com/564x/b0/cc/4d/b0cc4d6e66a9012219f62e3f6020d5f8.jpg<br />
https://i.pinimg.com/564x/47/84/1d/47841d6c3722de5e4956eaf95f05f06e.jpg<br />
https://i.pinimg.com/736x/a1/7f/be/a17fbe0408cd5dacd19a014b896a4bc9.jpg<br />
What costume would you end up in if you lived off the flyover pigeons?<br />
<br />
https://i.pinimg.com/564x/fc/79/26/fc7926f97448ba4e5c8784c5b773e067.jpg<br />
<br />
<br />
https://i.pinimg.com/564x/18/b5/a8/18b5a8a7f0e840e7c72059a8f675e9de.jpg<br />
<br />
Like hermit crabs we make a home from what we find<br />
<br />
https://i.pinimg.com/564x/8d/96/91/8d9691596e1613873290d34e711f85a3.jpg<br />
<br />
<strong>Outreach ideas:</strong><br />
<br />
Local people co-design a compendium of imaginary edge-creatures unique to this location<br />
<br />
https://i.pinimg.com/564x/ab/f6/11/abf61177304eac8774b8ccb9bead4d8c.jpg<br />
<br />
Local people co-write poetry<br />
<br />
Local people co-design costumes, later to be depicted in the mural<br />
<br />
===Visual perception of pedestrians===<br />
Tailoring the artwork to the specific speed, height and movements of folks on foot.<br />
====Perception in motion====<br />
There are various studies on pedestrian's perception of the environment, including the optimum frequency of interesting things to look at. (Once every five seconds apparently, to avoid boredom raising cortisol levels). <br />
<br />
This is so interesting I've made a whole page for research on it here: [[The pedestrian looks]]<br />
<br />
====Contrast of scales====<br />
Consciously use & play with the way that flyover architecture ignores/marginalises pedestrians in its design & scale. How would text, perhaps romantic local poetry, appear to people walking under the flyover - if the text were designed at bypass signage-scale and oriented as if at the vision of passing motorists? (And yet painted in a location only viewable to pedestrians...)<br />
<br />
[[File:botleyScaledPoetry.png]]<br />
<br />
Perhaps this could be complemented within the shopping area itself with super-tiny, almost invisible 'hidden' texts/images which you must stoop down to read...................<br />
<br />
Tile-work also invites play with mismatched scales. Eg, the scale of a visual motif mismatched with the scale of the tile it's printed onto... <br />
[[File:mismatchedTileScale1.png]]<br />
<br />
===Wayfinding characters===<br />
Good meeting with local GAP group the other day, discussed the importance of the flyover acting as BRIDGE to Botley from the botley rd, rather than a BLOCK/BARRIER as it is currently perceived. Suggestion that hybrid pigeon-person could serve a wayfinding/journey function, eg transforming from one to the other as it goes through the tunnel.<br />
<br />
Got me thinking about wayfinding 'characters' more broadly - also as a theme to tie the different works together.<br />
<br />
These 'mosaics' (actually many shaped character tiles) act as wayfinding/welcoming around Ontario's London Clay Art Centre<br />
https://cdn2.editmysite.com/images/old/fancybox/fancybox_overlay.png<br />
https://www.londonclayartcentre.org/uploads/5/5/8/1/55814847/background-images/710823420.jpg<br />
<br />
====Figuras de convite====<br />
Portugese for "welcoming figures" - life-size tile people pointing the way into buildings. I love how these are cut-outs against often quite plain wall surfaces - could work well for our walls in Botley. Perhaps our figures could be wearing Jackie's aprons! http://www.stephaniereneedossantos.com/history-of-portuguese-tile-the-figura-de-convite/<br />
<br />
http://www.stephaniereneedossantos.com/wp-content/uploads/2014/06/fdec-stairway.jpg<br />
https://digitile.gulbenkian.pt/digital/api/singleitem/image/fic/72/default.jpg<br />
https://1.bp.blogspot.com/-eqb_4w3CuJ4/VK_omNFaAfI/AAAAAAAAChU/1659VVMwmmw/s1600/FConvite%2Bbel%C3%A9m.JPG<br />
<br />
==Historical sources==<br />
===Maps===<br />
* 1911: https://maps.nls.uk/view/102339893<br />
* 1876: https://maps.nls.uk/view/102346822</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Holistic_Placemaking&diff=1029Holistic Placemaking2022-06-24T11:04:35Z<p>Workinprogressadmin: /* Architecture/urban design consultancies */</p>
<hr />
<div>This is an umbrella term for a way of working which brings together public art, placemaking and public health/mobility justice.<br />
<br />
==Precedents/practitioners==<br />
<br />
===Commercial 'Placemaking' Agencies===<br />
Add value to public spaces, often o.b.h of the landlord who wants to see increased footfall.<br />
* https://www.mark-london.com/team (UK)<br />
* https://futurecity.co.uk/about/#people-box-section (UK)<br />
* https://brandurbanagency.com/en/expertise/placemaking-placetesting-en/ (Rotterdam)<br />
<br />
===Architecture/urban design consultancies===<br />
Designing/masterplanning healthy neighbourhoods alongside more 'cultural' commercial placemaking projects<br />
<br />
* https://www.bf-as.nl/stedenbouw-1 (Amsterdam)<br />
* https://stipo.nl/projects/?lang=en (NL)<br />
* https://pja.co.uk/placemaking/ (UK)<br />
* https://www.sweco.co.uk/ (UK)</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Holistic_Placemaking&diff=1028Holistic Placemaking2022-06-24T10:47:15Z<p>Workinprogressadmin: /* Architecture/urban design consultancies */</p>
<hr />
<div>This is an umbrella term for a way of working which brings together public art, placemaking and public health/mobility justice.<br />
<br />
==Precedents/practitioners==<br />
<br />
===Commercial 'Placemaking' Agencies===<br />
Add value to public spaces, often o.b.h of the landlord who wants to see increased footfall.<br />
* https://www.mark-london.com/team (UK)<br />
* https://futurecity.co.uk/about/#people-box-section (UK)<br />
* https://brandurbanagency.com/en/expertise/placemaking-placetesting-en/ (Rotterdam)<br />
<br />
===Architecture/urban design consultancies===<br />
Designing/masterplanning healthy neighbourhoods alongside more 'cultural' commercial placemaking projects<br />
<br />
* https://www.bf-as.nl/stedenbouw-1 (Amsterdam)<br />
* https://stipo.nl/projects/?lang=en (NL)<br />
* https://pja.co.uk/placemaking/ (UK)</div>Workinprogressadminhttps://eleanorg.dreamhosters.com/workinprogresswiki/index.php?title=Holistic_Placemaking&diff=1027Holistic Placemaking2022-06-24T10:41:57Z<p>Workinprogressadmin: /* Architecture/urban design consultancies */</p>
<hr />
<div>This is an umbrella term for a way of working which brings together public art, placemaking and public health/mobility justice.<br />
<br />
==Precedents/practitioners==<br />
<br />
===Commercial 'Placemaking' Agencies===<br />
Add value to public spaces, often o.b.h of the landlord who wants to see increased footfall.<br />
* https://www.mark-london.com/team (UK)<br />
* https://futurecity.co.uk/about/#people-box-section (UK)<br />
* https://brandurbanagency.com/en/expertise/placemaking-placetesting-en/ (Rotterdam)<br />
<br />
===Architecture/urban design consultancies===<br />
Starting from architectural training, designing/masterplanning healthy neighbourhoods<br />
<br />
* https://www.bf-as.nl/stedenbouw-1 (Amsterdam)<br />
* https://stipo.nl/projects/?lang=en</div>Workinprogressadmin